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Richelieu180
Post subject: Re: Maya Class DestroyersPosted: April 16th, 2022, 5:02 am
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Joined: March 29th, 2022, 8:14 am
Final Progress

Sonar Fixed? Maybe not.

[ img ]
[ img ]

Dunno, I know shading is at most the issues for here now so if anyone wants to resume or use this work, I hope for good work to you.


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heuhen
Post subject: Re: Maya Class DestroyersPosted: April 16th, 2022, 1:08 pm
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The only thing I disagree on the under water hull, is the use of the color brown. You have a red hull, so you should use red for that.

standard red for hull color
a darker shade of red for shading
a very dark red for any sharp angle or big overhang on the hull.

My I suggest to use a red color more similar to this drawing bellow (oh the rudder on Maya class, should be somewhat similar to the rudder of the drawing bellow)
[ img ]


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Richelieu180
Post subject: Re: Maya Class DestroyersPosted: April 16th, 2022, 3:35 pm
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heuhen wrote: *
The only thing I disagree on the under water hull, is the use of the color brown. You have a red hull, so you should use red for that.

standard red for hull color
a darker shade of red for shading
a very dark red for any sharp angle or big overhang on the hull.

My I suggest to use a red color more similar to this drawing bellow (oh the rudder on Maya class, should be somewhat similar to the rudder of the drawing bellow)
[ img ]
Like this?
[ img ]
[ img ]


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heuhen
Post subject: Re: Maya Class DestroyersPosted: April 16th, 2022, 5:58 pm
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a little better, if you are happy with it, then it's good enough.

I do have a feeling the black cover on the sonar is larger


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Weisman
Post subject: Re: Maya Class DestroyersPosted: April 17th, 2022, 1:03 pm
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Location: Haskovo - Bulgaria
The rotating tail fin of the helicopter should not form an ellipse but a circle.


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