Not bathroom/discoball type mirrors, but a reflective chrome-like finish I meant.
Crome has minimal reflective properties from a physics standpoint, it would be fried instantly. Metal mirror are not the way you want to go.
You would want "batheroom" type mirrors as in flat so it will more effectivly deflect the mean, but obvioulsy made of materials that could readily withstand the forces of a laser.
What about multiple incoming missiles? I'm no expert, but a missile defence system can presumably engage several incoming ASM/SSMs simultaneously; the laser - like a regular gun - could only target one at a time. An advantage of missiles over lasers in a defence situation?
Thats true, but you need to look at salvo size and generation. The SPY/AEGIS system for instance can only have a finite number of missiles in the air at any one time as a function of illumination/guidance and the physical time it takes to launch and then manuever the missles to a threat.
A laser can only shoot one target at a time but it only needs to be engaged with any single target for seconds, and its engagement time is instantaneous.
So lets say you have a detection to impact window for an incoming missile of 5 minutes. If its a 10 second dwell time to engage and destroy a target with a laser plus 5 seconds to change targets you are talking 20 shots.
If its the same target for a current DDG51 it has to worry about a few things.
1.) The laser can shoot at a target as soon as it is detected, the missile has to factor in travel time and boost/tip over manuever delay which reduces the engagement window on the front end.
2.) The boost/tip over manuever means that there is a minimum engagement range around the ship before which the missile is incapable of intercepting which reduces the engagement window on the back end. The laser can engage a missle up until it enters its cutouts or it impacts the hull.
The above two are probably going to reduce the engagement window of that missle to three minutes.
3.) There is no missle system out there that can manage 20 outgoong missiles simuletaneously, so right off the bat the laser is going to have more opportunities to engage than a missle. Even if they could guide 20 missiles no launcher can launch that many at once, meaning your shots will be stagared somewhat just like a laser weapon. Also note that most doctrine calls for shooting two missiles at each incoming target, and sometimes two more even before the first two have engaged (this is because of the delay between firing an engaging, for fast moving ASMs if you wait for engagement and the assessment of he first two missiles fired there won't be a window left to reengage)
4.) You can have multiple salvo for missiles once the first group fails to destroy the target and frees up guidance resources, but then you have to add in the travel times again for that second salvo which as I stated above very well might already be outside the window.
5.) If you are shooting multiple missiles at an incoming ASM simuletaneously (and you will be) You are probably going to waste one (or three if you sent out that second salvo) if you get a hit with the first shot. A laser doesn't have this problem, each shot is a known kill or not and you don't need redundany in each salvo. This is also important because laser ammo is unlimited, you only have a few dozen missiles max.
The advantage of a missile systms is that you can, if you have a target that can provide counter fire, have multiple weapons arrive simultaneously (and sometimes from different directions AKA Harpoon) to overwhelm defense resources, lasers can't do this as they are single shot unless you have more than one. But as noted above if that defense resourse is a laser the time between shots is so small you would need a lot to overwhem even a single laser.