no, Im saying when you go out from the "convidient" angles (45, 90, 180), pixel art becomes tricky when reproducing something that is well under the 15cmx15cm size that the scale allows. then you need to follow the lines in the tracing phase by your best judgement and distort the lines by the looks, not by what would be mathemathically most accurate. SB is (and I always say this) art of exaggeration, and it comes to play when you play with the little details outside the scale.
Full agreement.
What seems easy and obvious at large scale doesn't always translate well at SB scale.