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Portsmouth Bill
Post subject: Re: RTX DesignsPosted: December 17th, 2012, 6:21 pm
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Keep up the good work :)


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Redhorse
Post subject: Re: RTX DesignsPosted: December 19th, 2012, 1:44 pm
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Upper hull is nearly complete. Portholes, anchor and scuppers are drawn in. I'll add armor belt partitions and other small details later when I start shading.

[ img ]

Superstructure and main deck is next. I start by filling in all structures that obscure the centerline and work my way out to the deck edge.

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Redhorse

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Redhorse
Post subject: Re: RTX DesignsPosted: December 23rd, 2012, 1:08 pm
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Superstructure and main deck are ready for details. We'll start from the centerline and work our way out. Expect to see capstains, a breakwater, access hatches and vents, searchlights, signal lights, navigation lights, detailing on the funnels, and some ladders.

[ img ]

After the next step I'll move farther outboard by about 10 scale feet and add those details. Each layer allows me to modify the ship later on without having to delete what is already becoming extensive work.

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Trojan
Post subject: Re: RTX DesignsPosted: December 23rd, 2012, 7:13 pm
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This is looking very good already, the planning you put into these drawings is extremely impressive.
Question: Are you planning on carrying this au all the way to the present day?

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Redhorse
Post subject: Re: RTX DesignsPosted: December 23rd, 2012, 10:26 pm
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Yes. I'll take Texas up to the present day. After that, I will probably shelve it except for minor updates.

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Redhorse

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Redhorse
Post subject: Re: RTX DesignsPosted: April 21st, 2013, 4:18 am
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Now that I've had some time to work on her, here's how the drawing gets finished:

[ img ]

The hull details are complete, and everything on the centerline is added. Superstructure shading takes place. Ladders, lights, companionways and standing rigging are put on. From here, we move off the centerline about ten feet and add the parts that are found there:

[ img ]

This is a new layer in Paint.NET. You find the inboard 6" guns, ship's boats, and one of the floatplanes. When the ship gets modernized, I only have to change the affected layer instead to trying to remember what I drew behind that object.

Then we add objects in the next ten feet, now twenty from the centerline:

[ img ]

Added were 3" AA guns, the outboard 6" guns, torpedo tubes, and the crane. Again, it's all in a new layer so I don't accidentally erase something beneath it when I make changes.

One more time:

[ img ]

Another set of boats, the catapult and an aircraft on top.

After that there are three more layers - one for items on the main deck's edge, stays and halyards; the last is always the railings. Then you essentially have the finished product, which because of the PDN layers is very easy to change or update:

[ img ]

Now it's ready for transferring to a template. Save as a PNG to flatten it, crop and put on the appropriate sized SB template. Fill out the title, give it a proper filename, and you're done.

That's how Redhorse draws an AU ship from start to finish. (The explanation would have been more in-depth, but I'm still deployed and have real work to do most of the day.)

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Redhorse

Current Projects:
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Trojan
Post subject: Re: RTX DesignsPosted: April 21st, 2013, 6:46 am
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WOW! just... just.. WOW
Really glad to see this AU back and running and the quality of your drawings and planning is just off the charts

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eswube
Post subject: Re: RTX DesignsPosted: April 21st, 2013, 7:08 am
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Joined: June 15th, 2011, 8:31 am
Fantastic work! Glad to see Your work again!
Take care of Yourself out there!


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Gollevainen
Post subject: Re: RTX DesignsPosted: April 21st, 2013, 8:47 am
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This is indeed really treat and I nice to see people having patience to give bit of tutorials to the newbies in same vain

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MihoshiK
Post subject: Re: RTX DesignsPosted: April 21st, 2013, 9:30 am
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It's very very nice, but I'm somewhat worried by the huge crane so far up the superstructure and the raised catapult.

Why not set the catapult into the deck, and the cranes just in front of the aft stack?

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