Moderator: Community Manager
[Post Reply] [*]  Page 3 of 3  [ 27 posts ]  Go to page « 1 2 3
Author Message
acelanceloet
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 7:14 pm
Offline
User avatar
Posts: 7510
Joined: July 28th, 2010, 12:25 pm
Location: the netherlands
1. wrong: radar works in space, so why would stealth not work? also, painting your ship black will make it invisible in most circumstances, well at least if your engine is not pointed at the 'enemy'
2. I think timothy knows more about that subject then you (and me, for that matter)
3. you forget newtons laws currently.

_________________
Drawings are credited with J.Scholtens
I ask of you to prove me wrong. Not say I am wrong, but prove it, because then I will have learned something new.
Shipbucket Wiki admin


Top
[Profile] [Quote]
APDAF
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 7:22 pm
Offline
Posts: 1508
Joined: June 3rd, 2011, 10:42 am
1) Radar stealth would work but optical and IR will not work as even if you paint your ship black it will still be seen on a telescope and you need to disperse your heat into space anyway to IR trackers will find your ship.
2) Think about it most major inventions i.e steam engines, computers ect, started as huge underpowered machines and become smaller.
3) Depends on what kind of drives you uses.


Top
[Profile] [Quote]
Thiel
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 7:23 pm
Offline
User avatar
Posts: 5376
Joined: July 27th, 2010, 3:02 am
Location: Aalborg, Denmark
APDAF wrote:
1) There is no point in jamming in space due to being no stealth in space.
Jamming and stealth have nothing to do with each other. Being able to disrupt the other side's communication would be worth a whole lot all on its own.
APDAF wrote:
2) A FTL drive will be huge and require huge amount of power and a fighter will not be able to house the fusion reactors needed.
Says who? Last time I checked we have no working FTL drives, nor even a clue as to how one might go about building one, so we have no way of saying how big it would be.
APDAF wrote:
3) A fighter will never have a range more than the local gravity well unless you use a highly compacted fuel source, oxygen tanks, food and water are also needed for a long flight and it is easier to store such items in a huge battleship than a 100 ton fighter.
Depends on the FTL technology in question.

_________________
“Close” only counts with horseshoes, hand grenades, and tactical nuclear weapons.
That which does not kill me has made a grave tactical error

Worklist

Source Materiel is always welcome.


Top
[Profile] [Quote]
Morten812
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 7:24 pm
Offline
Posts: 282
Joined: September 16th, 2011, 7:02 am
Location: Denmark
Contact: Website
APDAF wrote:
TimothyC wrote:
If jamming is high, FTL drives are small but expensive, and ranges are long then expect fighters.
Well that mostly wrong because:
1) There is no point in jamming in space due to being no stealth in space.
2) A FTL drive will be huge and require huge amount of power and a fighter will not be able to house the fusion reactors needed.
3) A fighter will never have a range more than the local gravity well unless you use a highly compacted fuel source, oxygen tanks, food and water are also needed for a long flight and it is easier to store such items in a huge battleship than a 100 ton fighter.
It's my Space AU and fighters ( and Carriers ) do work - please remember it is totally unscientific

Please don't get to serious ;)

_________________
Morten812

Morten Jensen
Randers
Denmark

Traffic Manager


Top
[Profile] [Quote]
acelanceloet
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 7:28 pm
Offline
User avatar
Posts: 7510
Joined: July 28th, 2010, 12:25 pm
Location: the netherlands
1. good point about the heat, I forgot that as timothy pointed out to me minutes earlier :P
2. yes, but if we are talking about space battleships we are not talking in early development, are we
3. newtons laws, for example action = reaction makes that smaller ships need smaller engines :P if the relative mass is the same (and I would even say that an fighter has an relatively bigger engine) an fighter would work because of that.
also, when an ship is brought up to speed (for example by an catapult) she could keep moving at almost the same speed for an very long time due to the lack of air friction. this could limit the amount of fuel you need to take with you a lot! but would not be applicable to large warships that much.

_________________
Drawings are credited with J.Scholtens
I ask of you to prove me wrong. Not say I am wrong, but prove it, because then I will have learned something new.
Shipbucket Wiki admin


Top
[Profile] [Quote]
TimothyC
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 7:29 pm
Offline
User avatar
Posts: 3765
Joined: July 27th, 2010, 3:06 am
Contact: Website
APDAF wrote:
TimothyC wrote:
If jamming is high, FTL drives are small but expensive, and ranges are long then expect fighters.
Well that mostly wrong because:
1) There is no point in jamming in space due to being no stealth in space.
2) A FTL drive will be huge and require huge amount of power and a fighter will not be able to house the fusion reactors needed.
3) A fighter will never have a range more than the local gravity well unless you use a highly compacted fuel source, oxygen tanks, food and water are also needed for a long flight and it is easier to store such items in a huge battleship than a 100 ton fighter.
Wow, you missed the point. I said IF [Condition 1], [Condition 2], & [Condition 3] THEN [Conclusion].

I didn't say that those Conditions would always hold, only that if those conditions hold, and I should have added the condition that a small craft will be able to carry a weapon that can damage a capital ship, then fighters are expected. If you remove two of those (now four) conditions, then the conclusion doesn't hold.

But without further information on the setting, and knowing if the conditions hold true, the plausibility of fighters can not be determined.

What can be determined is that there are a set of conditions that support the existence of space fighters, and by extension space carriers.

Morten, I apologize for this diversion.

_________________
𝐌𝐀𝐓𝐇𝐍𝐄𝐓- 𝑻𝒐 𝑪𝒐𝒈𝒊𝒕𝒂𝒕𝒆 𝒂𝒏𝒅 𝒕𝒐 𝑺𝒐𝒍𝒗𝒆


Top
[Profile] [Quote]
Morten812
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 7:36 pm
Offline
Posts: 282
Joined: September 16th, 2011, 7:02 am
Location: Denmark
Contact: Website
TimothyC wrote:
APDAF wrote:
TimothyC wrote:
If jamming is high, FTL drives are small but expensive, and ranges are long then expect fighters.
Well that mostly wrong because:
1) There is no point in jamming in space due to being no stealth in space.
2) A FTL drive will be huge and require huge amount of power and a fighter will not be able to house the fusion reactors needed.
3) A fighter will never have a range more than the local gravity well unless you use a highly compacted fuel source, oxygen tanks, food and water are also needed for a long flight and it is easier to store such items in a huge battleship than a 100 ton fighter.
Wow, you missed the point. I said IF [Condition 1], [Condition 2], & [Condition 3] THEN [Conclusion].

I didn't say that those Conditions would always hold, only that if those conditions hold, and I should have added the condition that a small craft will be able to carry a weapon that can damage a capital ship, then fighters are expected. If you remove two of those (now four) conditions, then the conclusion doesn't hold.

But without further information on the setting, and knowing if the conditions hold true, the plausibility of fighters can not be determined.

What can be determined is that there are a set of conditions that support the existence of space fighters, and by extension space carriers.

Morten, I apologize for this diversion.
Apology accepted :D

I better begin drawing some more Spaceship, the reaction taken into account :lol:

_________________
Morten812

Morten Jensen
Randers
Denmark

Traffic Manager


Top
[Profile] [Quote]
Display: Sort by: Direction:
[Post Reply]  Page 3 of 3  [ 27 posts ]  Return to “General Discussion” | Go to page « 1 2 3

Jump to: 

Who is online

Users browsing this forum: No registered users and 1 guest


The team | Delete all board cookies | All times are UTC


Powered by phpBB® Forum Software © phpBB Limited
[ GZIP: Off ]