Thanks travestytrav. I have side views of it so I can get to work on the actual truck. My ony concern is: where do they put the missile? Once I get an idea of that, then I can fully draw it.
Ok, first off. The FD scale tank is the reason I created GP scale. No matter how hard I tried I could never make it look unique.
Next, concerning the hull length. I spent a few minutes workning the front and got a more pleasing aesthetic result. In doing so, the engines may have to be moved because the front is no longer "boxy."
With the engines, I learned that from the BTR, and twin engine aircraft (it's silly, I know). Basically the advantage of a twin engine set up is that if one engine is out, the other can still provide enough power to keep the tank moving, rather than stranding it. The set up of the actual design is not all that complex though. Basically think of a U engine or H engine setup where there are two separate engines, but they are connected by gears. If one of the engines goes out, then you can disengage a clutch so keep the dead load off of the one still running. Then from where those two engines meet, it goes to the ransmission where the gears are shifted, down the driveshaft to the gearbox, and to the tracks. So basically as long as there is preventive maintenance on the engines, then the gear box is really the only thing that needs to be considered as a quick change option. OfF course most of this is for the sake of being different, and probably trying to keep some redundancy as well.
With the modifications I have made, the turret is now a little more centered now, so maybe I could keep the engines closer to the rear, or even have them right behind the drivers.
BTW how do you think the wheels look?
For the turret weapons. I completely forgot about the coaxial MG, and for that matter, we would use a 50 cal. While yes the bullets are bigger, they pack quite a big punch. If I decided to stay with the remote autocannon, I would probably feed it up from the storage magazine. The 120mm would have 40-45 rounds so I'm not sure if I would have room for it. I'll keep the remote turret as a 50 cal for now, and decide what to do with it later.
I will probably stick with a human loader, rather than an auto loader. I do know that the autoloaders were not as fast as human loaders, but then again I would benefit by having one less crew member. I'll have to decide on that. (plus if I did that I woulld have room for an autocannon)
2 drivers. That was something I picked up a long time ago. The shermans had a 'co-driver,' and he operated the hull machine gun when he wasnt driving. Also, the 'co-driver' was going to be the master mechanic, and if there were any problems with the tank, he would know what to do, and the other crew members could keep watch and help him. At least, thats how I think it would be.
-EZ-
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Salide -
Denton -
The Interrealms
I am not very active on the forums anymore, but work is still being done on my AUs. Visit the
Salidan Altiverse Page on the SB Wiki for more information. All current work is being done on Google Docs.
If anyone wishes for their nations to interact with the countries of the Salidan Altiverse, please send me a PM, after which we can further discuss through email.