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Hippo
Post subject: Hippo's Ships (from Wikistates Gems)Posted: May 17th, 2012, 7:54 pm
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Well, seeing that people have posted ships Inutoland has made in this thread before, I decided to post ships he made for my nation too to see if they have any large mistakes. I admit that I'm totally incapable of doing lineart (I'm good at making flags and coats of arms though, check out my NSwiki), so I honestly have no idea if they're well designed or not.. So, give me some opinions please!

[ img ]
Displacement: 100,000 tonnes
Length: 298m
Beam: 80m
Draught: 12.5m
Crew: 3,200 officers and crew, plus 2,400 air crew and support personnel
Propulsion: 2x "Sunstar" nuclear reactors, 4x steam turbines<br> 4x shafts
Max Speed: 32 knots
Air power: Up to 88 fixed-wing aircraft and helicopters
Sensor systems:
-"Tesseract" 3D radar
-Fire control radar
-Air traffic control radars
-Air serarch radars
-"Seahorse" Shipboard system
Armament:
-4x 127mm naval guns
-18x box launchers for "Standard" SAM
-12x box launchers for "Seawolf" SAM
-8x Phalanx CIWS turrets
-"Triton" torpedo countermeasures package
Armor: 65mm Dyneema over ship's vitals

[ img ]
Displacement: 42,000 tonnes
Length: 243m
Beam: 33.4m
Draught: 8.3m
Crew: 1,200 officers and crew, plus 1,890 Marine detachment
Propulsion: "Sunstar" nuclear reactor, 2x steam turbines, 2x shafts
Max Speed: 22,5 knots
Amphibious power: Combination of up to 3x LCAC or up to 12x mechanised landing craft.
Air power: Up to 30 helicopters and V/STOL fixed-wing aircraft
Sensor systems:
-"Tesseract" 3D radar
-Fire control radar
-Air traffic control radars
-Air serarch radars
-"Seahorse" Shipboard system
Armament:
-4x 100mm naval guns
-2x turret launchers for "Standard" SAM
-4x turret launchers for "Seawolf" SAM
-6x Phalanx CIWS turrets
-"Triton" torpedo countermeasures package

[ img ]
Displacement: 10,400 tonnes
Length: 162m
Beam: 20m
Draught: 9.3m
Crew: 325 officers and crew
Propulsion: 4x 22,000 kW gas turbine engines driving 2x 5-bladed screw propellers
Max Speed: 32 knots
Air power: Up to 2x SH-60 Seahawk helicopters
Sensor systems:
-Local variant of AN/SPY 1D 3D radar
-AN/SPS 62 and AN/SPS 73 surface search radars
-Shipboard and towed array sonars
-"Seahorse" Shipboard system
Armament:
-104 cell VLS system
-"Tomahawk" naval cruise missiles
-16x "Harpoon" missile tubes
"Standard" medium-range SAM system
-"Seawolf" short-range SAM system
-ASROC anti-submarine missiles
-1x 125mm naval gun
-3x Phalanx CIWS turrets

[ img ]
Displacement: 700 tonnes
Length: 82m
Beam: 10.4m
Draught: 2.4m
Crew: 45 officers and crew
Propulsion:
2x Kamewa waterjets
4x 4,000 kW gas turbine engines
2x 1,400 kW diesel engines
Max Speed: 37 knots
Air power: Landing pad for 1x UH-1Y Venom helicopter
Sensor systems:
-Fire control radar
-Shipboard and towed array sonars
Armament:
-1x 76mm naval gun
-8x VLS cells for "Harpoon" antiship missiles
-12x VLS cells for "Seawolf" surface-to-air missiles
-2x 6 ALECTO anti-submarine rocket launchers
-4x 400mm torpedo tubes
- Mines and depth charges


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Zephyr
Post subject: Re: WikiStates GemsPosted: May 17th, 2012, 7:57 pm
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I think my main concerns would be the Mk.26's on top of the conning tower, and the location of some of the CIWS and BPDMS systems. While the Phalanx is a "plug-n-play" in effect, with no deck penetration, Mk.26 launchers, just like VLS launchers, require considerable below decks space.

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Colosseum
Post subject: Re: WikiStates GemsPosted: May 17th, 2012, 8:12 pm
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Tell Inutoland that he cannot put "Copyright Inutoland".

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Zephyr
Post subject: Re: WikiStates GemsPosted: May 17th, 2012, 8:17 pm
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an example would be this (just a quick axe job to move a couple things and remove a couple things) Something that always needs to be taken into consideration is how much deck penetration any given gun turret or missile system has, where the engines are, crew accomodations, etc. There is alot going on in ships that can't be seem from the outside.

[ img ]

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TimothyC
Post subject: Re: WikiStates GemsPosted: May 17th, 2012, 8:37 pm
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Hippo, these are your ships correct?

When I get to a real computer (rather than my tablet), would you like me to split this off so you can get the help in your own thread?

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Hippo
Post subject: Re: WikiStates GemsPosted: May 17th, 2012, 8:40 pm
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TimothyC wrote:
Hippo, these are your ships correct?

When I get to a real computer (rather than my tablet), would you like me to split this off so you can get the help in your own thread?
These are my ships.. As in, they are operated by my NS nation, but I have not created them myself. As I mentioned earlier, I have barely any experience in lineart (though I'm planning to start practicing ship drawing once my exams end in May), Inutoland kindly created those ships for me.

So I don't think I need my own thread. At least, not for now.


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gordo8000
Post subject: Re: WikiStates GemsPosted: May 17th, 2012, 9:49 pm
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Question, Why does your aircraft carrier need 5inch Guns? Planning on having her sail in and do shore bombardment? If that is in fact the case, what do you think aircraft are for? It is an AIRCRAFT carrier, it has AIRCRAFT on it. AIRCRAFT can do all the things the 5inch gun can do a million times better. Also, judging by your drawing, you have them mounted on appendages jutting out from the sides of the ship, you can't do this because there is no room for the magazines.

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Zephyr
Post subject: Re: WikiStates GemsPosted: May 17th, 2012, 10:35 pm
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gordo8000 wrote:
Question, Why does your aircraft carrier need 5inch Guns? Planning on having her sail in and do shore bombardment? If that is in fact the case, what do you think aircraft are for? It is an AIRCRAFT carrier, it has AIRCRAFT on it. AIRCRAFT can do all the things the 5inch gun can do a million times better. Also, judging by your drawing, you have them mounted on appendages jutting out from the sides of the ship, you can't do this because there is no room for the magazines.
Thats already been covered for this one, and the rest will be having some alterations as well. And they are called sponsons, not appendages.
Zephyr wrote:
an example would be this (just a quick axe job to move a couple things and remove a couple things) Something that always needs to be taken into consideration is how much deck penetration any given gun turret or missile system has, where the engines are, crew accomodations, etc. There is alot going on in ships that can't be seem from the outside.

[ img ]

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Hippo
Post subject: Re: WikiStates GemsPosted: May 18th, 2012, 6:29 am
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Alright, I appreciate your advice; I've removed the naval guns from the Merina and Amanda, and removed some missiles from the Amanda too. Is there anything wrong with the Providence class or the Waverley class though?
gordo8000 wrote:
Question, Why does your aircraft carrier need 5inch Guns? Planning on having her sail in and do shore bombardment? If that is in fact the case, what do you think aircraft are for? It is an AIRCRAFT carrier, it has AIRCRAFT on it. AIRCRAFT can do all the things the 5inch gun can do a million times better. Also, judging by your drawing, you have them mounted on appendages jutting out from the sides of the ship, you can't do this because there is no room for the magazines.
They were meant to help with its air defense and/or provide some anti-surface weaponry in an emergency. But yeah, they're gone now.


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TimothyC
Post subject: Re: WikiStates GemsPosted: May 18th, 2012, 6:39 am
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Hippo wrote:
Alright, I appreciate your advice; I've removed the naval guns from the Merina and Amanda, and removed some missiles from the Amanda too. Is there anything wrong with the Providence class or the Waverley class though?
Oh yes there is. Tell you what, I'm going to split this off - because you are asking for help, and it will make my life easier.

I'll offer some pointers when I'm not half asleep.

-TimothyC

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