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Raxar
Post subject: Re: Dreadnought classPosted: December 30th, 2011, 3:22 pm
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Exactly. One way to improve your drawings, though, is to draw a unique underwater hull for each one instead of doing Copy, Paste, Resize. That will go a long way to improving your ships. But first start with some real designs, scrounge around on TheBlueprints for a good line drawing, then check the archive, Real dsigns forum, and Worklist Registry to see if it has been done. If not, have at it.
When you think you're ready for an AU, start with a concept. The easyest way is to start with a historical event (not something like World War 1 or 2) and say, "what would have happened if this event had turned out differently?" Golly's Byzantium/Komneturn, Redhorse's Republic of Texas, and barnest2's East India Company are all great examples. When you have a concept going, try to figure out the veiws of your Admiralty. Are they stingy and ornery old men who prefer that things stay the same, or are they more moderate, or, are they idealitic and seek out each new concept with high interest? Once this has been set out it is time for deciding how many ports and shipyards your nation has. This decides not only the size of your navy, but the scale. If you have say, 5 harbors, each with a depth of around 15 feet, that will mean that you can't have super huge ships. Being able to say "This is the Name I made up on the spot Class destroyer, which wa laid down in City Name ship builders in 1942" adds great realism to an AU. Also, try not to go for a world-influencing-first-rate-navy, these tend to be less interesting and get old after a while. A good second or third rate navy will be more interesting and enjoyable, as such navies don't have the assets of a first rate one, and thusly have to compensate. This leads to interesting hybrids and smaller vessels, which in turn, make an AU interesting. Trust me, it is much easier to do this ahead of time and then try to fit it to your ships. ;)

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APDAF
Post subject: Re: Dreadnought classPosted: December 30th, 2011, 5:53 pm
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Raxar wrote:
When you think you're ready for an AU, start with a concept. The easyest way is to start with a historical event (not something like World War 1 or 2) and say, "what would have happened if this event had turned out differently?"
Done that. :D

The dark ages is five times as bad in this AU.


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Raxar
Post subject: Re: Dreadnought classPosted: December 31st, 2011, 3:22 pm
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APDAF wrote:
Raxar wrote:
When you think you're ready for an AU, start with a concept. The easyest way is to start with a historical event (not something like World War 1 or 2) and say, "what would have happened if this event had turned out differently?"
Done that. :D

The dark ages is five times as bad in this AU.
:roll: By historic event I meant something that could have turned out differently, that could have gone one way or another, to go with the examples I said previously, (pardon me if I get these wrong) "What if the Byzantine Empire had beaten the Ottoman Turks?", "What would happen if Texas hadn't become a state and remained it's own country?", and "What would happen if the East India Company had built itself a 3rd rate navy to protect it's merchant ships?".
What happened that made the dark ages 5 times worse?

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APDAF
Post subject: Re: Dreadnought classPosted: December 31st, 2011, 4:06 pm
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Supervolcanic eruption that caused an ice age and plunged Europe into chaos for 1000 years.


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Portsmouth Bill
Post subject: Re: Dreadnought classPosted: December 31st, 2011, 4:14 pm
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Or, if the Persians at won at Salamis? What APDAF is proposing would not allow much more that dug-out cannoes.

(Note to self, don't get suckered in here)


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APDAF
Post subject: Re: Dreadnought classPosted: December 31st, 2011, 4:34 pm
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Oops I forgot to add. :oops:

Only the founding of the Empire and the wars that followed brought Europe out of chaos.

OT: Why would it only allow dug-out cannoes?


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Carthaginian
Post subject: Re: Dreadnought classPosted: December 31st, 2011, 4:37 pm
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APDAF wrote:
Supervolcanic eruption that caused an ice age and plunged Europe into chaos for 1000 years.
APDAF,

BECAUSE IT WOULD HAVE REDUCED LIFE TO THE STONE AGE!
Do you rea... forget it. I'll just say this: viewtopic.php?p=43961#p43961


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Radome
Post subject: Re: Dreadnought classPosted: December 31st, 2011, 5:39 pm
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May i ask how old are you APDAF?

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Rhade
Post subject: Re: Dreadnought classPosted: December 31st, 2011, 7:15 pm
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Don't ask ... just ... don't.

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APDAF
Post subject: Re: Dreadnought classPosted: December 31st, 2011, 10:07 pm
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Radome wrote:
May i ask how old are you APDAF?
Why people ask me that?

It not about age it is about maturity.


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