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Blackbuck
Post subject: Re: Dreadnought classPosted: December 24th, 2011, 9:42 pm
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APDAF wrote:
I have looked at that but it does not fit the needs of the the Imperial Navy.
I read that in a Warhammer universe state of mind :lol: The ship is too heretical I guess.

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Carthaginian
Post subject: Re: Dreadnought classPosted: December 25th, 2011, 4:47 am
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What, praytell, ARE the needs of the Empire?


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APDAF
Post subject: Re: Dreadnought classPosted: December 25th, 2011, 8:53 am
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A battleship that can cross the Atlantic have a minimum of 8 main guns and with enough armour to survive the 18'' shore battery guns on the United African Empire.

P.S Don't ask me about the United African Empire yet.


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Zephyr
Post subject: Re: Dreadnought classPosted: December 25th, 2011, 12:32 pm
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You want a ship immune to 18" shells? Will that much armor actually float, and if it can float, are there engines large enough to move it at more than a crawl?

Best bet? Follow these steps:
1.) Find out range of 18" shore batteries.
2.) Stay out of range.
3.) Send in commandoes to knock out the shore guns.
4.) Commence landings.
-or-
1.) Just stay out of range of 18" shore batteries by,...
2.) ... Remaining in home port.
3.) Have a beer.

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APDAF
Post subject: Re: Dreadnought classPosted: December 25th, 2011, 1:22 pm
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I said to survive not to be immune to 18'' shells.


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Rodondo
Post subject: Re: Dreadnought classPosted: December 25th, 2011, 2:08 pm
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While I hate to fuel fires, I say this

the only ship that was given some thought to protection against 18" shells was the Yamato class (same shells as they utilized), The Iowas, Bismarck and Vanguard may have been somewhat also in this degree, for a while everyone thought the Yamatos had 16". You ship is punitive compared, its best defense against 18" is either to move around, spoiling the enemies aim and hope for no close misses or hits, alternatively you could recognize the problem that 18" guns were rare in the time period your ship seems to be designed in.

Although, as soon as a 18" shell strikes that ship (even a near miss) would devastate that ship and most likely either detonate the magazines, sink the ship from a gaping wound or simply render most of the ship's systems useless

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APDAF
Post subject: Re: Dreadnought classPosted: December 27th, 2011, 5:14 pm
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A ship that has to be towed back to port is better than one on sea floor.


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acelanceloet
Post subject: Re: Dreadnought classPosted: December 27th, 2011, 5:20 pm
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sorry to say, but your dreadnought design isn't capable of doing that either. nor will any WW1 dreadnought design. maybe the yamato can, or the iowa, but that still depends on were the shells hit.

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Blackbuck
Post subject: Re: Dreadnought classPosted: December 27th, 2011, 5:54 pm
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APDAF wrote:
A ship that has to be towed back to port is better than one on sea floor.
Not really. Whilst your ship is being towed back to port there is a good chance that some more nasty old chaps will come along and engage the ship trying to rescue the one that has already been butt-hurt. Then you loose two or more ships because the original ship was of a poor standard the rest of the class will be the same too.

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Portsmouth Bill
Post subject: Re: Dreadnought classPosted: December 27th, 2011, 6:05 pm
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Why?

Not APDAF,

but the rest of you?

Surely, life is short, and there is limited time in which to:

1) Make love to a beautiful women.
2) Drink fine wines, cognac, single malt whiskey, good beers.
3) Eat, or better, cook great food.
4) Compose Haiku's, or other poetry
5) Watch iconic movies
6) Read good literature/poetry
7) Play with a dog..............

You get the idea?


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