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HMS Sophia
Post subject: Re: Emperor George I class Super BattleshipPosted: November 7th, 2011, 10:25 pm
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You still have structural problems.

The bridge, even with the secondary, is too small for the size of the ship.

staggering would be better, yes.


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APDAF
Post subject: Re: Emperor George I class Super BattleshipPosted: November 7th, 2011, 10:26 pm
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How should expand the bridge?


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HMS Sophia
Post subject: Re: Emperor George I class Super BattleshipPosted: November 7th, 2011, 10:27 pm
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Up and back? Make it taller (more decks) and longer (more space per deck)


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APDAF
Post subject: Re: Emperor George I class Super BattleshipPosted: November 7th, 2011, 10:28 pm
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How about you give a bit of a tinker and I will make the changes.
Is that ok?


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ONI-Defense
Post subject: Re: Emperor George I class Super BattleshipPosted: November 7th, 2011, 10:30 pm
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Listen, there were no ports that could handle a ship that big, at the time the largest ships were the Olympic class ocean liners, the most famous being the Titanic, when they were constructed, dock facilities had to be built in Britain and New York Harbor to support the new ocean liners. Your ship is nearly 3 times the length of the Olympic class. A dock facility could in theory, have been built back then to support your ship, but back then, there was not the form of technological advancement in maritime engineering to allow for such a vessel to be built.

That also brings up another issue, along with a port facility, new dry docks and slipways would have to have been built as well.


As for your double casemates, get rid of them.

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HMS Sophia
Post subject: Re: Emperor George I class Super BattleshipPosted: November 7th, 2011, 10:33 pm
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APDAF wrote:
How about you give a bit of a tinker and I will make the changes.
Is that ok?
Ha ha ha ha ha ha ha ha ha ha...
No. Draw your own sodding ship.


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APDAF
Post subject: Re: Emperor George I class Super BattleshipPosted: November 7th, 2011, 10:34 pm
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Ok fine.


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SrGopher
Post subject: Re: Emperor George I class Super BattleshipPosted: November 8th, 2011, 12:01 am
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As I previously stated, and just to make a point, I'm still suggesting turning this into a somewhat Pre-Dread vessel by adding 6-8" casemates in a single tier instead of having a double tier of weaker 4" guns. As for AA, Just because you are deploying zepplins, that doesn't mean that Russia, France, the US, or whatever other enemy countries would be as well. Your ship just became the biggest sitting duck that ever floated.

As for your problem with the bridge, I suggest looking at the conversation I had with Rodondo about the same thing on one of my battleships in the Beginner's Section as well.

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Navybrat85
Post subject: Re: Emperor George I class Super BattleshipPosted: November 8th, 2011, 10:22 am
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17 Pages of this...almost time for Darth DeMoti to make an appearence...

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Thiel
Post subject: Re: Emperor George I class Super BattleshipPosted: November 8th, 2011, 10:34 am
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Here's a bulletpoint version with a few additions of my own.

Size
*No harbours in the world could handle that ship back then. Indeed, no harbour could handle it today.
*Since you're using roughly 1920-1930ies technology this ship will be riveted together. The Iowa class is as far as I'm aware the longest riveted ship ever built and it practically marks the limit of how far you can go with rivets. Currently your ship is 421.4m long oa. Even if we stretch the limits of the technology you'll still have to cut off at least 100m. I did a very quick axe job to see how that would look
*Why is it so big? A ship this size confers no meaningful advantage over more conventional battleships.



Artillery
*Why do you want to mount 12 main guns? (I can't remember their bore) They don't confer any meaningful advantage compared to the cost (design-wise) of installing them.
*Why do you insist on using double tier casemates? In the hull no less! Casemates cannot elevate anywhere near as much as deck or turret mounted guns. This obviously impacts their AA performance severely and, more importantly in this scenario, their range is limited.
When mounted in the hull they also weaken the ships structure and in heavy weather they tend to get flooded which makes it impossible to use them.
Double tiered casemates are also very hard to supply with ammunition because traditional hoists cannot be used.
*AA. While it's true Airships doesn't provide much of a threat they due pose a threat. Currently you have no way of dealing with it.

Misc
*Boat stowage. You have oceans of space on your ship, so why do you make those indentations in the hull? They serve no purpose and will weaken the structure significantly. You also doesn't have anywhere enough boats.
*Funnels. They need to be much taller
*Masts. You don't have any. You need them for look-outs, signalling, radios, spotting etc.
*Directors. The ones you have now are much too small and they can't turn. You also don't have any for the secondary guns.
*Anchor stowage. You don't appear to have any. At least, you've put port-holes where the chainlocker should be.
*Bridge. It'll need to be much bigger. You could easily add two or three decks and extend it all the way back to the (Heightened) funnel

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