Posts:99 Joined: June 30th, 2011, 9:14 pm
Location: Stavanger, Norway
The part of the hull that rises behind the aft controll deck is only present on the sides. In other words, there is no middle to it so that the controllers can see onto the main deck. Same goes for the rise above the stern.
Just thought I'd clear that up
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Posts:7510 Joined: July 28th, 2010, 12:25 pm
Location: the netherlands
a few things:
where are your funnels?
you miss air defence, all guns you have on board now are for attacking close in surface targets
both your deck space and your space 'inside' are very limited due to the way you set things up. I suggest you take a look at real LPD's, for examples the dutch enforcer series I drew.
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Posts:7510 Joined: July 28th, 2010, 12:25 pm
Location: the netherlands
the funnel is too narrow and too high, IMO, but it could be done. in air defence I meant something like an CIWS, although sea sparrow is an possibility. you don't need 2 launchers though, the MK29 you have forward is enough.
your helideck is now rather small though, especially with that elevated part aft.....
as said, look at real designed or never build ship how things should look.
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Posts:99 Joined: June 30th, 2011, 9:14 pm
Location: Stavanger, Norway
The turrets are CIWS accoriding to the parts sheet... I can swap them outh tho, but I dont like the way goalkeeper or phallanx looks... I guess I'll go with millenium then
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Posts:7510 Joined: July 28th, 2010, 12:25 pm
Location: the netherlands
well, the parts sheet is a bit wrong in that, you are right. it should be 'CIWS and small guns'
EDIT: anyways, take a look here.... viewtopic.php?f=13&t=996
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Posts:7510 Joined: July 28th, 2010, 12:25 pm
Location: the netherlands
much better. now I only think that your crane and liferafts are in weird positions
- liferafts: spread them over the ship. so a few aft, a few forward and some on the upper deck or something.
- the crane: is in a good position, but one problem: the superstructure is in it's way. you understand why?
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