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acelanceloet
Post subject: Re: Anghellis Class CruiserPosted: May 13th, 2011, 5:39 pm
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well, if you want thales equipment, I would go for APAR + SMART-L if you want air defence, and for SEAPAR+ SMART-S if you want an cheaper, lighter ship ( in this case, the APAR + SMART-L seems to be the best, seeing the size of your ship and the cost of the stuff on board)
you can remove every other system, except for 1-2 nav radars.

second thing to do is removing all of your weapons and structures. leave only the hull. we will look at that later on.
now try to find an role for the ship. you want to let it do all perfect? that's impossible. we can make a multirole ship though, which can do a lot, but not as good as ships that only do one role. take that in mind, and think.... what would I want to make this ship do? is it needed to have area defence anti-air, or only self defence? does it need a lot of helicopter hangar space, or only deck space? is this ship to attack or to defend? and what will be it's enemy's. large amounts of aircraft? enemy warships? pirates?

only after you thought that all out, we can continue.

(btw, good to see another dutchie in here ;) )

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Andorianus
Post subject: Re: Anghellis Class CruiserPosted: May 13th, 2011, 8:51 pm
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Point taken. APAR + SMART-L it is. I don't need any targetting radars anymore?

Your second point explains there are some serious flaws here in this design. Well, let me put it this way. I don't want everything perfect, but I do want it to replace my Abel class AAW frigates, my Legion class missile corvettes, and my Adam class ASW frigates, and place all that equipment. Because the NS theatre is as varied as can be, I do not want too many specialised hulls, and that was why I came up with the Anghellis class. I don't think that would be too much to ask, though there might be some concerns I didn't thought of.

The goal of the ship would be primarely escorting supercarriers, LHD's, and military cargo ships, but again the NS theatre is varied; the ship might also be used in an attack role.

As for what the enemy does, I can not tell what will happen in my future roleplays. What I can tell is what happened in my previous roleplays; against Finnian Bastada I have encountered a lot of submarines and some fighters too (same with Madox and Fonz Pond). Against Anemos Major I have encountered battleships, missile-armed destoyers, and some submarines. Against Krakadarek (a third-world country) I can expect pirates, patrol boats, boarders, some small missile armed corvettes, maybe a small sub or two. Against my only real enemy, Blackhelm Confederacy; a hailstorm of ballistic missiles and quite a few subs too.

Another thing that should be pointed is that most NS nations lie on an archipelago. Brown water operations should be frequent, and amphibious operations too.

So how am I going to accomplish the goals I just adressed?
-Long range ballistic missiles should take care of Blackhelm, and take care of the many superbattleships in NS.
-Air dominance is likely, but not to be relied on too much in NS as total air dominance is very difficult with NS grade superfighters; so some AAW capability shouldn't hurt.
-Blackhelm's long range missiles are annoying. Anti ballistic missiles, anyone? ;-)
-As you can see, all my enemies (and my allies) use submarines. Anti-sub capability is important, therefore I need quite a few helo's, ASROCs, and maybe some tube fired torpedoes for shorter range. (not sure abot that last part)
-CIWS is more like a pre-set for all ships rather then a requirement. In NS you do want to have the very best CIWS, for it is the only real protection a ship can get. Therefore, Goalkeeper 2 and RAM.
-Against Krakadarek just guns would do; main gun would be good, HMG's would be good, Goalkeepers can be used too. With several RHIB's I can expand my anti-pirate capabilities, and with helo's I can get a better search range.
-Speaking of helo's, I wanted to add a VTOL here for firing anti-ship missiles at ranges outside of the enemy's reach. I replaced that VTOL with a Cheyenne helicopter instead, but it should do the same. Yet still I think a different helo might be better for this task. And even then it's probably unnecesary, I already have enough carriers for this task.
-Considering I already have quite a few RHIB's and helo's and good guns, I can now launch small teams of marines onto islands by this ship alone. That should put less strain on the LHD's and more strain on the enemy. More of an addition then a requirement, but a welcome addition that is.

Feel free to point out any mistakes here. (There probably are quite a lot, I feel things are going too easy for my part.)

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Last edited by Andorianus on June 19th, 2011, 11:11 am, edited 1 time in total.

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Carnac
Post subject: Re: Anghellis Class CruiserPosted: May 13th, 2011, 8:58 pm
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If you're going for a full facet route, make sure you actually build an all around ship. For example, you likely do not need 6 RHIBs and a hilariously large hangar. Three, maybe four helicopters are more then enough, with two or three RHIBs.

Remember for adaptable ships, VLS is definately your friend. Don't split your VLS up as much as you seem to have though, try to keep it together. The advantage of VLS is that it can carry anti-ship missiles, anti-sub missiles, anti-air missiles, decoys, and more in the same launcher. Configure for your mission. For example, if your multi-role ship is to be deployed on an area air defense mission, fill the bulk of your VLS with long and medium range anti-air missiles. If it is to be deployed against shipping, anti-ship missiles with a complement of medium and short range anti-air missiles is a good fit, etc.

Your main gun is too big imo, but I'm a strong opponent of large guns on ships period. A smaller gun, such as a 5-inch gun or even a 76mm would be more then enough.

For a defending escort ships, a ballistic missile is far overkill. Naval strike missile or similar would be a better choice. You should also emphize AA and ASW over AShM for an escort, as the thing it's escorting should do the majority of the offensive action.

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acelanceloet
Post subject: Re: Anghellis Class CruiserPosted: May 13th, 2011, 9:05 pm
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you don't need any directors or guidance: APAR takes care of that, while SMART-L takes the search function. I have no time now, so I will get back to you tommorrow.

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Andorianus
Post subject: Re: Anghellis Class CruiserPosted: May 14th, 2011, 8:32 am
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Carnac wrote:
If you're going for a full facet route, make sure you actually build an all around ship. For example, you likely do not need 6 RHIBs and a hilariously large hangar. Three, maybe four helicopters are more then enough, with two or three RHIBs.
Point taken. I already thought I had too many helo's.
Quote:
Remember for adaptable ships, VLS is definately your friend. Don't split your VLS up as much as you seem to have though, try to keep it together. The advantage of VLS is that it can carry anti-ship missiles, anti-sub missiles, anti-air missiles, decoys, and more in the same launcher. Configure for your mission. For example, if your multi-role ship is to be deployed on an area air defense mission, fill the bulk of your VLS with long and medium range anti-air missiles. If it is to be deployed against shipping, anti-ship missiles with a complement of medium and short range anti-air missiles is a good fit, etc.
So you're suggesting to move all VLS to the front deck or the mid deck, so that they stay together? Okay then.
Quote:
Your main gun is too big imo, but I'm a strong opponent of large guns on ships period. A smaller gun, such as a 5-inch gun or even a 76mm would be more then enough.
Well, yes, it would indeed. I think I might change that. I mean, I already have SeaMLRS anyways, so there's no reason to keep it for land attack power.
Quote:
For a defending escort ships, a ballistic missile is far overkill. Naval strike missile or similar would be a better choice. You should also emphize AA and ASW over AShM for an escort, as the thing it's escorting should do the majority of the offensive action.
Hm, yes, that's right. But can I still keep the missiles, just in case my carriers get sunk by other ballistic missiles? That would really be a doom scenario for me. If I retain the ballistic missiles I can still continue my long-range anti-ship works, even if the mission is pretty much doomed to fail.

(Maybe I do need to reduce the number of ballistic missiles then. Something more like 6 missiles, maybe even less.)

Keep in mind, this thing will have to do some offensive action too. But that will most likely happen with the Sea Eagle missiles.

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Thiel
Post subject: Re: Anghellis Class CruiserPosted: May 14th, 2011, 10:48 am
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Actually, without your carrier your ballistic missile will be pretty much worthless.
In order to hit anything with it, you'll need guidance, and given the distances a ballistic missile that size implies that means fixed wing aviation, and since NS world is too large to cover with MPAs, you'll need a carrier.

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Andorianus
Post subject: Re: Anghellis Class CruiserPosted: May 14th, 2011, 2:18 pm
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Right. Forgot that, yes. In that case, ditch the ballistic missiles. That also means my ship can be a lot shorter.

An update will be up as soon as possible.

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Andorianus
Post subject: Re: Anghellis Class CruiserPosted: May 14th, 2011, 3:21 pm
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Here is the new version of my Anghellis class. Hope this is better. Propulsion and main gun will be fixed, I promise. ;-)
[ img ]
It is somewhat shorter and much lower too, and has less crap on the deck. The bridge is somewhat revised too, in order to grant the Goalkeepers a better shot at missiles coming from the front and back. Has 2 Blackhawks, 1 Kiowa, 3 RIHB's (Note: the other side has a hangar with only one RIHB). Much better, if you ask me, though I don't think it's done yet.

EDIT: I feel like I'm doing something wrong. This ship is supposed to be much better armed then, by comparison, the Zeven Provincien. Yet it appearently is just as long? It's supposed to be a quite large cruiser but it is the size of a frigate.

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acelanceloet
Post subject: Re: Anghellis Class CruiserPosted: May 14th, 2011, 4:48 pm
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well......
lets's see. first of all, you need the newdrawn parts of the APAR and SMART-L, they are in the dutch parts sheet thread.
the reason your ship is short, is because you've drawn it quite compact. the AGS is at the outher edge of the bow, the hangar is small and...... you left no place for any powerplant.

keep in mind the LCF is an destroyer in all but name, so you have an destroyer sized ship now. perfectly capable IMO, but I would lengthen it a bit if you want an cruiser. let's see: 170-180 meters, 160 on waterline? that would be perfect IMO. now, first of all, remove all above the dark grey hull, and do the same for the underwater hull for the stern to the stabiliser. got that? ok, now we are getting somewhere. first we select the weapons now, as role and radars have be decided.
let's see. you'll want an multirole gun, powerfull enough for land attack but suitable far AA as well. I suggest an OTO 127 or a gun of similar size (US 4.5 inch, for example) . then we start looking at the missiles. you'll need ABM, area defence and self defence. for example : SM-3, SM-2 and ESSM, or ASTER 15 and 30.
then you'll need ASM and ASuM. for example, harpoon and ASROC.
the last system you might want, is the possibility to take cruise missiles. as those fit in an MK-41 VLS, I will get back to you later on those.

please say so if you don't understand or disaprove, I am always open to suggestions.

we will forget the underwater hull for now as well, but don't put anything on the drawing except for the missiles you are gonna use. no launchers whatsoever for now.
then the last point for now: airwing. I would say: 2-3 UAV helicopters, and 2 antisub/LAMPS helo's. select an type, and put them in the air above the hull you have now.

please react on this post, ask for explanations, discuss the various missiles with me or someone else who reacts..... and if you have decided on all, you put the drawing back on. then we will start the real drawing process: the stern underwater and structure.

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Andorianus
Post subject: Re: Anghellis Class CruiserPosted: May 14th, 2011, 7:10 pm
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lets's see. first of all, you need the newdrawn parts of the APAR and SMART-L, they are in the dutch parts sheet thread.
Do you have a link? I just used the radars from the main shipbucket site, but looking at the things you guys have posted I suppose there are more parts sheets somewhere here.
Quote:
the reason your ship is short, is because you've drawn it quite compact. the AGS is at the outher edge of the bow, the hangar is small and...... you left no place for any powerplant.
Hm. I'll change that. But first redraw the ship, like you suggest.
Quote:
keep in mind the LCF is an destroyer in all but name, so you have an destroyer sized ship now. perfectly capable IMO, but I would lengthen it a bit if you want an cruiser. let's see: 170-180 meters, 160 on waterline? that would be perfect IMO.
I suppose it should be as long as neccesary to fir all the systems, really.
Quote:
first we select the weapons now, as role and radars have be decided.
let's see. you'll want an multirole gun, powerfull enough for land attack but suitable far AA as well. I suggest an OTO 127 or a gun of similar size (US 4.5 inch, for example)
OTO 127 sounds good. Eh, 140mm and 120mm is the current standard in Dystopianus, so I might as well want to re-chamber the gun.

Also, would an AGS in a smaller calibre be any good?
Quote:
then we start looking at the missiles. you'll need ABM, area defence and self defence. for example : SM-3, SM-2 and ESSM, or ASTER 15 and 30.
Okay. I am not sure, but I have previously used RAM as self defence, Sea Viper as area defence, and TMS22 as ABM. Is that okay? (Not sure if RAM counts as self-defence...)

Maybe not the best choice, so if there are better options you can try to convince me. :)
Quote:
then you'll need ASM and ASuM. for example, harpoon and ASROC
I already chose Sea Eagle for anti-ship duties, and the K-ASROC for anti-submarine. Is that fine?
Quote:
the last system you might want, is the possibility to take cruise missiles. as those fit in an MK-41 VLS, I will get back to you later on those.
Hm, interesting. I thought those cruise missiles weren't much different from anti-ship missiles, but I guess there's more then just that.
Quote:
we will forget the underwater hull for now as well, but don't put anything on the drawing except for the missiles you are gonna use. no launchers whatsoever for now.
Aw, you don't like my drawing, do you? :( But I understand, it's not that much of a proper SB drawing.
Quote:
then the last point for now: airwing. I would say: 2-3 UAV helicopters, and 2 antisub/LAMPS helo's. select an type, and put them in the air above the hull you have now.
So... 3 Dash helo's, and 2 Sea Hawks?

Or maybe instead of Dash something with limited transport capabilities.

What do you think of these, as of now?

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