Well, first of all, I love that we are again back to giving actual feedback! If I may, I'll add my piece
De Ruyter Class - Mitchell van Os
Well, this first design is first of all an excellent drawing of an quintessentially Dutch design. I enjoy the nods to the (worse drawn but similar in concept) modernised 1047 battlecruiser I drew years ago, be them intentional or not. There are however a few details I dislike, such as the depth charge mortars without blast shields, the propeller guards in a location where there is no propeller, the somewhat cramped VI and director on the aft superstructure (in height) and the location of the Lichtraketwerper that doesn't seem to leave much space for it's reloading systems belowdeck. In other words, nothing at all is wrong until you start looking really closely at it, which is bloody impressive for a drawing that was turned in first!
(All that said, didn't I draw that COA years ago? Not that I am that proud on it but maybe it should be credited, but it wasn't on the De Ruyter drawing I made it for, weren't COA's credited back then?)
Tre Kronor - KHT
KHT's entry isn't a bad drawing, but as said before it suffers a bit from being a tad oldfashioned in style. THe biggest issue I actually have with it is that the 57mm gun which are drawn in more updated style seem to mismatch a bit with the rest of the ship. The design looks very sensible and possible. It seems unlikely to happen, but if it would happen, this would be close to what it would be.
California - Corp
My favorite entry in this challenge. The challenge criteria which required me to go completely overboard because I couldn't find a way to do something fun but sensible, Corp found a way in which a big gun ship might just be doable in real life. I have multiple issues with the detail design, such as the helicopter layout and the choice to not put some kind of hangar on the deck, the choice of the combat systems and the locations and design of the UNREP masts, but in the end this is just a very good drawing of a conceptual idea that would never work..... but is far closer to it then any other of the entries
Vermont Class - StealthJester
I can't help but like this design. The hull is clearly inspired by USN cruiser designs, the big macks give the ship character while also keeping that battleship flavor in the superstructure. There are some things about the design which I really don't like though, such as the SPG-55s foot being buried in the decks, the shape of the main gun turrets, the choice of the modified SPG-55's for the long range cruise missile guidance and the use of outdated parts for many components (radars, launchers, helicopters). I suspect the Mk 10 launchers will have issues, how deep they are buried in the superstructure (reload hatches and stuff like that) but overall, I would really like to see more work along these lines from StealthJester.
Revenge-class - TNGShM
A new user who decided to set the bar high this challenge by almost completely drawing custom parts for their ship. I do have some worries about balance in the design, with the heavy gun turrets forwards and the large empty spaces that missile magazines and hangars are aft. On a glance, something seems off about the deck level heights, but I cannot seem to put my finger on if there actually is an issue without measuring which means it is probably good enough. The ship doesn't feel overloaded though, which isn't easy to do when starting from scratch on a design like this! Pilothouse windows and other details show that this is a new user, but in some other respects they seem to have a better grasp of ship design then many more experienced members of shipbucket.
Inadvisable - rdfox76
I really don't like this design. I suspect it has major trim issues (the missile magazines aft being mostly used volume, the forward spaces with the big turrets and their magazines using all of the available weight), the bulges somehow blending in to the outher skegs, the very weirdly spaced deck levels and the large amount of system interference (radars all at the same height, blocking arcs, cranes interfering with launcher and gun arcs, etc.) means this ship is inadvisable from far more points of view then just the conceptual one. The mismatch in detailing level between parts from the parts sheet and stuff that is new drawn makes it feel like a kitbash, even if it isn't. I also wonder what is going on with the hull shading, that seems to be there on the bow and stern but apparently the midship is one big block without any rounding whatsoever.
The detail work on some areas shows that it could have been much better. The top view is reasonably detailed and shows that real effort has been put in. I wonder what it could have been with a bit more time spend in the planning phase of the design before it was fleshed out into a detailed drawing.
Kanystal Class - Themax
I hate the hull shading and the cramped helideck and VLS locations on this...... but I really like the rest! Is it realistic? no. Is it unique and well drawn? very! I see some western stealth frigate influence and some of that russian conceptual exhibit model design language in this ship. The only real drawback is that it tries to be too much: it would be very good design if it was a tad longer, higher and had somewhat less VLS and an helideck aft (no hangar) and it would feel way less cramped. As a drawing, however, I am looking forward to more works like this!
Lambda class - Heuhen
I have a few small issues with this, and one big one. But first of all: as we expect of H. heuser, it is well drawn and nicely detailed. I cannot find many flaws in that, as an artpiece it is very good. As a ship design however, it has many flaws. The huge ventilation hatches on the hull make no sense to me. The even larger amount on the superstructure doesn't either. Is that entire structure hollow? Is it an air cooled nuclear reactor for some reason? all these are risks in strength and watertightness, and they are in the midships hull section and the superstructure under the big heavy radars! Then there is an double pilothouse, but in the middle of the upper one there is the deck penetration of an SPG-51 radar. Similarly, the big radar faces have interference from the deck penetration of the SPG-51 radars as well. In general, there are so many systems on the hull that I wonder if the crew lives below the waterline on this ship.
I have only one major issue with this design however: I cannot find any way to match this to the challenge requirements of a battleship. The gun pit feels very 19th century, making me think of Q ships and monitors. The guns really feel like an afterthought to a ship that doesn't want or need them. Overall, I think they detract from the realism of the drawing.
Vanguard - Karle 94
I cannot say much about the ships design, as it is essentially a real ship. A nice drawing as we are used to from Karle, but as a challenge entry it feels a tad uncreative and simple. Looking at the modernisation efforts on the Iowa's and the difficulties and choices made there, I wonder if the path chosen here was in any way close to what would be done for a Vanguard modernisation IRL.
Montana - acelanceloet
Well, what can I say, thank you all for the comments! The amount of waterjets and many of the choices were made were based on the requirements I set myself to use real equipment as much as possible. This was the biggest AWJ-21..... so I needed 6 of them (+ 2 auxiliary) to get the required amount of power in the water. Looking at the comments I got, I realised what I wanted to enter into this challenge: the sanest take I could do on a mad battleship.
Kanjii Class - Wolftheriot
The entire ship feels like a kids design, with no idea of scale and sizes. All the elements are there, but they are grotesquely dimensioned. It is however not badly drawn, and I wonder waht this artist can do when making a serious design or even when drawing a real ship.
USS Tennessee - Kiwi Imperialist
I love this design, nonsensical as it is. I really think an additional deck on the entire hull, or an flush deck design, would make this design look more sensible. I would really separate the reactors more, and possibly the missiles (and their guidance systems) too. Drawing wise, I cannot call it anything but excellent though. Part of me want to do some kitbashes based on it to see what would be possible on the hull.