Thanks to all who have commented so far.
I'm not surprised with rather unenthusiastic (to say politely) reception of my post, and not surprised by which sections of the user base were most unenthusiastic and what kind of arguments they used. Though I remain unconvinced by their logic (nor by Gollevainen's claim that challenges have nothing to do with decline of SB-RL/NW output).
Hood's comment was IMHO most insightful and expressed certain things more clearly then I managed to, most importantly by referring to the issue of time constraints of real life.
Hood wrote: * | February 9th, 2021, 2:25 pm |
Challenges do bring their own problems; for those who follow them and enter each one they are a constant drain on time, you can't really compete well in them and draw real-life works at the same time.
In the OP I mentioned that 85 people took part in Challenges, of which 30 never made any RL/NW entries, and most people (especially from among those 30 and their friends) concentrated on saying that if such large group prefers so, then so be it and I just have to adapt. Of course, they have right to see it that way, but that's not the point (not whole point, at least) - there are also 55 other people who are "regular" SB users (who make RL/NW contributions or made in the past) - many of them take part in challenges quite regularly. Perhaps if there were no challenges, they wouldn't spend that time on RL/NW anyway (just would do something completely different), but when they spend their "time potentially available for SB" (of which they have finite amount) on challenges, then they have no time for RL/NW left (have less of it), so it
does IMHO affect the RL/NW output and relative proportions of attention directed to RL/NW and to challenges.
P.S. I have a vague recollection of some People in Power calling in the past the RL/NW the primary intended purpose of Shipbucket and all the AU/Personal Design stuff just an extra fun of secondary importance that shouldn't overshadow the RL/NW. (That's not an exact quote, just the general idea of it)