heuhen wrote: * | January 3rd, 2021, 6:06 pm |
on the type 1:
- forward Mk-26 is normal, and I used bellow deck parts for that one did the same with the aft one but with a twist
- aft Mk-26 i flipped the launcher around so basically vents and reload are toward the hangar. that could give problems with the reload for the launcher it'self but then the Mk-26 do turn around to the "general" direction it want to fire. and for vent's, there should be a problem to deflect it. or do you say that the Mk-26 have no flexibility to be modified at all
Well, that means your launcher always has to rotate 180 degrees before reloading. On a launcher designed for quick firing, this is quite a handicap. It also means your launcher blasts your superstructure every time it first because it is too close to it.
heuhen wrote: * | January 3rd, 2021, 6:06 pm |
I designed her mainly as an all turbine vessel, although there are 4 auxiliary diesel engine. the Turbine do mainly propulsion and some power production. the Diesel are more or less a back up or for when it's need for large loads. after all there is tot.: 162000 bhp for the propulsion, and some of it is used for electricity. with those 4 diesel engine tot.: 15000 bhp backing up in both area. Of course the would be some random small generators around the ship.
Turbines could probably better be described as turbine-electric powerplant
and this makes it an good idea to put all those turbines and generators close together in one spot in the ship how exactly?
heuhen wrote: * | January 3rd, 2021, 6:06 pm |
The entire funnel-radar-electronic structure is used for air intakes, and the air intake is not only on the sides, there also to the front and on top, between the funnels, although that one is mainly to cool down the funnels
Yes, I suspected that. That is still about then the intake area of a tico, which has half the amount of gas turbine power. The intakes on the sides of the funnel alone are about the size what is needed for the exhaust cooling alone I suspect.
heuhen wrote: * | January 3rd, 2021, 6:06 pm |
Type 1 and Type 2 aren't the same design. Type 2 design are a modified version of Type 1 and not an MLU
Yes, I got that, but the type 2 is clearly based on the type 1. No big changes were made in the hull and superstructure, so in the base design these parts are 'swapped'.
heuhen wrote: * | January 3rd, 2021, 6:06 pm |
Better to have something than nothing... that you can't use it fully doesn't mean you can't use it, the ship is full of compromises after all
That is like bringing a cordless drill to nail a table together. Yes, you can use it as a hammer, but if you know in advance you won't be able to find any screws, why would you not just bring a hammer? That would do the designated job better, be cheaper, and easier to use.
These missiles would not be used unless there was nothing else in the cells, and in that case, you'd better bring something you could use in those cells right?
heuhen wrote: * | January 3rd, 2021, 6:06 pm |
why not, the ship can cover several combat zone at the same time. Ships do it today, but with fewer equipment.
I don't think I have ever seen 2 layers of self defence missiles (both sparrow and mistral count as self defence only) on a single ship.... and especially not on a ship that also has area defence capabilities.
heuhen wrote: * | January 3rd, 2021, 6:06 pm |
Tico's are 3 meter longer, and 2.4 meter smaller. I have bigger volume then Tico's and thus much bigger displacement, while Tico's is a sub 10,000 cruiser, my is more than 10,000 tons, estimated! and originally the design history in the AU is that this class was started of as an Nuclear design but since the requirement (politics) change come early enough, it was re-designed as a turbine-design. I choose Turbine to save up as much weight as possible compared to a combined powerplant. and it all are lighter then a nuclear reactor with it's facility.
I'm sorry to say, but this makes no sense. If you change a ship from nuclear to gas turbine power, everything changes. The systems can stay the same, but you get an all new hull and propulsion layout. Compare the Kidd class to the Virginia class: the same combat system and (more or less) the same top speed, but an all new much bigger hull, less power, different hull shape.....
How much more displacement then, if I may ask? looking at your systems, I would estimate over 15000 tons, but no way you are getting that into those dimensions.
heuhen wrote: * | January 3rd, 2021, 6:06 pm |
For me it doesn't feel overloaded. I use a hull that was designed for a nuclear powered Cruiser with less equipment and higher displacement then Tico's. i'm up there with Japanese Atago and Maya class. The Nuclear powerplant is heavy, I replaced it with turbines that are lightweight and a lot of structural change over what a nuclear cruiser would look like, to lower the center of gravity as much as possible due to the loss of a nuclear powerplant
Nuclear powerplants are heavy, yes, but you should use an hull designed for an nuclear powerplant as starting point then. The Atago has only 96 cells on that displacement, where you put 180. Actually, if you start with a nuclear powerplant and remove that and then add gas turbines, the hull would have to become wider because of the increased topweight, which again would be lengthened to keep the required power reasonable....
So in a hull design that started out nuclear, but 10000 tons, the result would be LESS systems high up (compared to the nuclear powerplant, main deck level is high up) when compared with ships designed for gas turbine powerplants, not more.
heuhen wrote: * | January 3rd, 2021, 6:06 pm |
I am careful, but we should go blind on text like that, many ships is designed that way, due to politics, and some ships is designed to only do that and some ships doesn't carry more than that, due to economy. Many warships out there doesn't have all equipment on the even. while a Norwegian frigate is build and operate with 1/3 of the equipment it is supposed to have other looks like the are overloaded like crazy, there are no definitive answer to how the perfect warship should look like, only what type of missions it is designed to do.
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And no ship is perfect, if they was, then there would be any point in design and developing new technology. US Navy had problem with getting all the equipment on Ticos's, then they come with Arleigh Burke class after, that even today with all the different batch's look like it have retched it's limit's.. and that before we take into account the South-Korean and Japanese version's
This is why I took the tico as an example, the tico is pretty close to maxed out on that hull. Note that CGBL, a design where the tico systems would be placed on a hull designed to burke standards, which ended up nearly 14000 tons. The F2A burkes have about half the radar and weapon systems your ship have (and half the propulsion) and still end up roughly at the displacement of a tico, 'just under 10000 tons' which your ship is supposed to be 'just above'.
So all in all, I expect your ship lacks the space and stability to actually use all these systems, due to not having space for things like fuel, crew, damage control, storage space etc.
Honestly, if the ship did not have 2 Mk 26 mod 2 but had 2 Mk 13's and maybe 2 turbines less, it would be a pretty reasonable and capable ship, something like the DXG concepts of the 1970's. But an tico is kind of the smallest hull I see capable of taking 2 mod 1 Mk 26's, and you bring 2 mod 2's and a lot more stuff on roughly the same size a ship. I just don't see it happen.
Personally, I would do the abovementioned Mk 13 modification to this ship or grow it larger, to 14-15000 tons. Either would make sense, and both would make great drawings. This one is just trying to do too much IMO.