As I usually do, hereby my comments on the entries of this challenge. First of all, it was amazing seeing all the different takes of everyone on this subject, and I love that we have some artist we hadn't seen before add in their works. Congratulations Mitch on winning, and congratulations everyone on your interesting entries. I look forward to comments from others on my drawing, and see you all next challenge!
MitcheLL300's Independence class:
A very nice design, quite well drawn and a well deserved winner. Drawing wise, my only comments are that the light seems to do strange things on the top view (the 45 degree angles are light while the front, back and sides are dark, so where is the light coming from?), the forward Mk 49 launcher is backwards and the darker shading on the overhanging funnel is a bit weird when the hull has the shading near or on the 45 degree line (do the funnels slope out that much?). I also disliked the fact that doors in the outher superstructure were outlined in grey but "regular" doors were outlined in black.
Ship design wise, I think improvements could be made on the amount and the placement of the air intakes, and I am missing turbine removal hatches on the top view. In real life, such a long superstructure would not be all one-piece as drawn, but would have some open spaces to pass from side to side and some superstructure 'ends' or expansion joints to make certain the superstructure was not structurally loaded. I also found the SMART-L a bit too close for comfort to the aft funnel. Speaking of too close, the aft navigational radar is unable to turn in that location. I think the sonar is a tad small for the use of ASROC.
Superboy's Historia class:
A well designed ship and an excellent drawing. The drawing is a bit pulled down by the use of old parts (especially the NH-90) and the hull shading seems a bit strange. Design wise, I am not certain about the big VLS amidships, I would personally move the ESSM there and have the forward launcher handle all the big missiles. That way the VLS does not intrude below main deck level, as such a big hole in the strength deck of an medium sized ship does mean increased weight.
Blackbuck's Glórmhar class:
One of the most interesting designs in the challenge, I would have many comments except I knew it was based on a real design. I applaud the use of an novel hull shape, the AWJ-21, unique weapons and of course the drawing quality itself. A turbine removal hatch would have been good to see, and can't help myself but worry about how those containers are offloaded: there is no crane in sight.
Minepagan's Monte Sano class:
I personally quite disagree with the used hull shading, I cannot find any set of rules that would explain it. Is this the most sensible design? Well, operationally I am not sure, but if such a ship would be required I am quite certain this could be build as such. The Tomahawks and SM-2 have me doubt though, I would personally fill that VLS unit mostly with ESSM for self defence. Are you sure this hull has no skeg though?
Garlicdesigns's Muirbhreid-class:
It looks very nice. There are some minor errors between the top and sideview though, mostly apparent in the superstructure atop the hangar and the superstructure at the pilothouse level not being the same width while being on the same level while the side of the superstructure is a single flat surface. I don't like the way the hull is shaded here ( Too dark and too many shades) but that is personal taste. Design wise, I am kind of missing the air intakes for the gas turbines, the VLS block looks somewat bigger than needed and the aft radar seems to be blasted by the aft funnel. All in all, great work!
Hood's T45:
I love it. The only issue I have with it is that it is basically just an T45, even though everything about it is different
Design wise, it works (I mean it is basically a real design) and as a drawing it is great! I am a bit worried about the large anchor hitting the sonar dome though..... drawing wise, that same anchor might be made to look a bit better, and why put an overhang shading on the bow while the bow at the front has no width? This suggests an broad overhanging carrier-style flight deck
Erik_t's Towers class:
I hate the zumwalt style air intakes, but that is a matter of preference. I really love the rest of it. I have some doubts about the hull being as flared out as is suggested by the hull shading and I miss some mooring gear placed on the deck both in the side and the top view (I suppose that goes belowdeck, but the hatches for it seem to be missing forwards?) I think it might be a little bit more apparent that the ship has 2 shafts, as the stern behind the skegs looks a tad too flat in both length and beam directions.
Corp's Leahy class:
It's amazing. And mad. But still amazing.
I do wonder about the placement and the amounts of the VLS batteries though, and about the weight distribution over the hull. A lot seems to be forwards. Also, are you certain you are getting an entire Burke worth of systems on basically the displacement of a Burke but this time nuclear powered SES? I suspect you are either going to loose some of the systems or going to have to go bigger. Btw, I am not certain those air intakes opening to the top is a good idea, that will get rained into.... but you might not be able to avoid that on a ship like this. I would avoid the liferafts hanging over the side though, hard to get to and maintain and vulnerable (especially since they even extend out of the oa beam in this case)
Heuhen's Rambiert class:
How did you get that many helicopters, that many VLS and that many guns on a hull not that much larger then a burke? Especially when also carrying those hovercrafts and transport 750 additional people. Something is going wrong with the laws of physics there
Other then that, it is quite a good drawing, could do with a tad more details such as the openings in the hull (both under and above the waterline), UNREP gear, gas turbine removal hatches etc.
Kiwi Imperialist's Sun Zhongshan class:
Interesting design, and well drawn. From a design standpoint, I miss the air intakes for the turbines, the bilge keels are a tad high and I miss mooring gear aft. I also wonder why the walkway at main deck level amidships is not enclosed to the sides, having this open is not that useful in my opinion. I would expect an expansion joint or split structure between the funnels or between the pilothouse structure and the forward funnels, or is that deck level structural?
As a drawing, the ship could use some more underwater hull details, and there is suddenly an additional tone of hull shading aft compared to the rest of the hull. Something also seems to have gone wrong with the rotor of the kamov, it is off to the side.... and didn't these kamovs have double rotors on top of each other? does that fit in the hangar?
Kattsuns FV Mjukheten:
While this is not a bad drawing, I consider it certainly not a good one. The shading is a bit much for shipbucket, but that is not the issue I have with it: the fact that the different parts of the ship have different light directions (according to the shading) is. The light is coming from the viewer, the front and the top, looking at the bow, mast and hull respectively. Design wise, well it is basically a real ship so sure it works. It only isn't an combatant, and thus does not fit the criteria of this challenge in the slightest.
Morgansshipyards's Melbourne class:
It isn't that detailed, and the hull shading could use some work around the skeg, and there are more different types of missiles on board then I would find logical...... but the design works. I look forward to seeing more work from this artist.
Shigure's San Sadara class:
Well, it's a burke! I do wonder about the aft boat bay, do you have the space to use that with a hangar and a VLS module in that same space? or does that hatch open to your hangar? The air intakes and the exhaust seem a bit small compared to IRL burke, and I would really think there would be better spots for those ASM's (for example between the funnels), right now they both blast and use deckspace that could be quite useful, for example for UNREP or for the boat that you pushed into the hangar now
Drawing wise, there is only one major issue in my opinion: you have 2 shades of hull shading aft but somehow that almost disappears forward. Is that a realistic hull shape? is that an error? I'm not sure.
thegrumpykestrel's Broome class:
When the words "Batch II" makes you wonder if the first batch was as good looking. Well drawn, nice design, unique and sensible. I only have 2 issues with it: the RAM launcher fires the wrong way, and the hull shading looks strange forwards. You have the above the water shade that suddenly stops at the waterline and the hull shape shading underwater that just goes straight on forward of the hangar.
Victorcharlie's Normandie class:
Well, basically, it is CGX/CG-21. It's not a bad drawing, and not a bad design. The camoflage pattern distracts from the basic shape of the ship, Which might be both bad and good. Bad, because the ship is not badly drawn and deserves a proper look, good because it is applied quite well, with proper shading, and makes a sparsely detailed ship look busy. For the future, I would recommend some more detailing, a good look into underwater hull shading and otherwise, just practice and I think you might surprise us all a few drawings further along the line.
1143M's Nan Chang:
Well drawn, and the design is quite realistic. The only thing I really would change is move the 2 funnels further apart and split up the superstructure a bit more. The drawing could be a tiny bit more detailed, but doesn't suffer from a lack of details.
Cascadia's Aoba class:
I'm sorry to say, but I have to admit I liked nothing about this drawing. Ancient parts, and I feel the artist knew little about ships and even less about stealth ships. The aircraft shown on the drawing are of course of the standard we are used to from Cascadia, which has the minor issue that it made the rest of the drawing look much worse. That said, Cascadia, if you are interested in drawing more ships, (as your challenge entry suggests), would you like a hand to improve it? I could tell you all that is wrong with this drawing, but I'd much rather help you with getting it right on the next one
and I think I am not the only one. I'd love to see the attention to detail you put into your aircraft into some ship drawings
JSB's Type 85:
Well, I quite like this drawing. It is unique, balanced, and I think it could work. I really dislike those pilothouse windows though. Drawing wise, some more mooring gear spread over the ship, some UNREP gear, some hull details and a new pilothouse window and I would call this an excellent drawing. Recommendation: maybe add in some deck lines, that alone would make this superstructure look more detailed.
TigerHunter1945's Semeru Class:
I'm jealous on how you can get that amount of detail look that good. The design also seems quite sensible. The active stabiliser seems a tad high on the hull, and if you have the zinc anodes shown I would also expect openings for cooling water etc visible. The aft RAM launcher is facing the wrong way, and I personally dislike that doors are outlined in black while hatches in the side of the hull are outlined in grey.
Miklania's James E. Williams class:
This ship seems basically an zumwalt style/era Perry. Small, austere, simple, but capable. The nuclear reactor clashes with that..... if I look at the drawing only, it is excellent and I can find really nothing wrong with it but that non-shipbucket standard missile. The D3G that is supposed to be in there changes things though. Since nuclear ships have very few liquids on board, that means the weight balance should be good as-is. That means the nuclear reactor in this ship would have to be amidships, as it would be by far the heaviest thing on board apart from the hull itself. So, for refuelling, that means removal or rebuild of the superstructure. Seeing that this ship is just under spruance sized and goes 30+ knots, we can expect the reactor to have more power then 2 D2G's. And even if that means that that reactor is ONLY the size of a single D2G, that still is quite a unit for such a small hull, and quite a lot of power to put on a single propeller. Your text mentions the reactor lasts 30 years..... so this ship will not be going 30 knots a lot, since a D2G powered ship lasted about 10?
Lastly, my own ship.
I am happy with the design, but not entirely with the drawing. I ran out of time in the end, and this resulted in a few details I planned not being on the drawing and a few small errors. I think I have never done a top view of a combatant before, so this was quite the experience, and it took quite some time to get every line to match up between top and sideview. I was crazy enough to also add shadows so the top view had some depth in it. In-universe, I believe my design is quite sensible, keeping in mind that that would be an universe where LWNP powered ships were already in use in the USN and could be brought into the NFR-90 program without it completely collapsing. I hope to return to this drawing soon, with an british and USN version also drawn out, but for now I have to leave it alone for a bit so I can look at it with a fresh eye and make some improvements to make it perfect. Any comments on it are thus very welcome, I will use them to make it better in the future, or to improve my future works.