Moderator: Community Manager
[Post Reply] [*]  Page 3 of 16  [ 159 posts ]  Go to page « 1 2 3 4 516 »
Author Message
MihoshiK
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 11:45 am
Offline
User avatar
Posts: 1035
Joined: October 16th, 2010, 11:06 pm
Location: In orbit, watching you draw.
Contact: Website
Seriously, can we just forget about Springsharp? It gives at best approximations, and is an extremely finnicky tool to use for even experienced users.
This is a drawing board, not a springsharp board. As long as a design has reasonably realistic looks and stats for it's era, nobody is going to complain.

_________________
Would you please not eat my gun...
[ img ]


Top
[Profile] [Quote]
Gollevainen
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 12:05 pm
Offline
User avatar
Posts: 4714
Joined: July 27th, 2010, 5:10 am
Location: Finland
Contact: Website
I join MihoshiK here, I think the board here is more than qualified to judge the designs realibility just by the images and given specifications. Also the most pressing judging charectaristics should be plausability of the design, and looks (both drawing work and overal). Always when the qualifications includes the performance figures, the most uber wunderwaffe will win, no matter how well the inferior design is justfied By backstory and research and exelling in drawing work

_________________
Shipbucket mainsite, aka "The Archive"
New AU project "Aravala"


Top
[Profile] [Quote]
Deskjetser
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 12:32 pm
Offline
User avatar
Posts: 61
Joined: June 26th, 2015, 4:08 am
Garlicdesign wrote: *
My two cents on the rules: Leave out post-treaty designs. Someone could draw the most beautiful LNT2-design in the most brilliant way with the perfect backstory and would still lose against a limitless max-out-Überbattleship drawn by my 6-year old son. I'd set the deadline prior to the call of the escalator clause.

Second, concerning Springsharp:
Garlic, you have my utmost respect, but you're wrong on both counts.

As per my reply to JSB, entries are judged in comparison with their counterparts in reality. So uber BBs will have no advantage, only disadvantages in feasibility scoring, against other contestants!

Secondly, for the SS report, you haven't adjusted the protected area to be the correct size; You're simulating it at 65% of total waterline length, when it should be ~51.5%. You also haven't simulated the tapered belt, which I have (adding more weight) :P

https://pastebin.com/qBvzmjHH

SS gives Iowa correctly simulated as 0.97.

So I hope this clears things up, thanks! :D

_________________
Checkout my SpringSharp tutorial!
http://shipbucket.com/forums/viewtopic.php?f=5&t=8470


Top
[Profile] [Quote]
erik_t
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 2:03 pm
Offline
Posts: 2936
Joined: July 26th, 2010, 11:38 pm
Location: Midwest US
Even today, performing proper computational analysis of a structure as complex as a ship hull (be it battleship or torpedo boat) is a task that involves a $5000/seat/year software license and an overnight run on an HPC cluster. It's not something you do in five seconds on your laptop with a freeware 700kb download you find on the internet.

Back-of-the-envelope estimation tools give back-of-the-envelope estimations, and there's nothing wrong with that. Quibbling about 92% versus 97%, or whatever, is frankly an opportunity to make oneself look foolish.


Top
[Profile] [Quote]
Deskjetser
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 2:08 pm
Offline
User avatar
Posts: 61
Joined: June 26th, 2015, 4:08 am
erik_t wrote: *
*snip*
I totally agree erik, I have no qualms at all if people wish to not use SpringSharp!

I am all the more happy to be able to show people how they can improve the accuracy of their reports nonetheless! :D

_________________
Checkout my SpringSharp tutorial!
http://shipbucket.com/forums/viewtopic.php?f=5&t=8470


Top
[Profile] [Quote]
Shigure
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 5:54 pm
Offline
User avatar
Posts: 967
Joined: May 25th, 2016, 2:05 pm
I'm trying to decide whether to draw a 35k tonne battleship or a 62k tonne battleship...

_________________
[ img ]


Top
[Profile] [Quote]
MihoshiK
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 6:38 pm
Offline
User avatar
Posts: 1035
Joined: October 16th, 2010, 11:06 pm
Location: In orbit, watching you draw.
Contact: Website
Shigure wrote: *
I'm trying to decide whether to draw a 35k tonne battleship or a 62k tonne battleship...
[ img ]

_________________
Would you please not eat my gun...
[ img ]


Top
[Profile] [Quote]
heuhen
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 6:46 pm
Offline
User avatar
Posts: 9102
Joined: December 15th, 2010, 10:13 pm
Location: Behind you, looking at you with my mustache!
MihoshiK wrote: *
Shigure wrote: *
I'm trying to decide whether to draw a 35k tonne battleship or a 62k tonne battleship...
[ img ]
or just one 97k tonne battleship


Top
[Profile] [Quote]
JSB
Post subject: Re: Fast battleship challenge!Posted: May 6th, 2018, 6:58 pm
Offline
Posts: 1433
Joined: January 21st, 2014, 5:33 pm
Why the one entry only per person?


Top
[Profile] [Quote]
Deskjetser
Post subject: Re: Fast battleship challenge!Posted: May 7th, 2018, 3:27 am
Offline
User avatar
Posts: 61
Joined: June 26th, 2015, 4:08 am
JSB wrote: *
Why the one entry only per person?
Bring as many horses as you would like, but only one can enter the race. :)

_________________
Checkout my SpringSharp tutorial!
http://shipbucket.com/forums/viewtopic.php?f=5&t=8470


Top
[Profile] [Quote]
Display: Sort by: Direction:
[Post Reply]  Page 3 of 16  [ 159 posts ]  Return to “Drawing Challenges” | Go to page « 1 2 3 4 516 »

Jump to: 

Who is online

Users browsing this forum: Bing [Bot] and 2 guests


The team | Delete all board cookies | All times are UTC


Powered by phpBB® Forum Software © phpBB Limited
[ GZIP: Off ]