2 pixel lines are frowned upon in shipbucket style. They create black blobs instead of proper lines. 3 pixel lines are to be used if possible even if 2 would be the right size, slightly oversizing for the sake of looking good and uniform.
Ok, I now understand.
The overhang shading still looks somewhat dark to me, it almost gives the impression of double black lines in some places.
I am not sure which part you are stating.
hull shading: under the 38 on the stern, the shaded part on the red painted hull, suddenly ends at the boot topping (dark grey) while the hull does not end there, so why would the shading
Ok I see what you are stating. According to the reference I used, the curve ends like that.
Is the only reference I have for the moment.
for the mooring gear, I normally use either single pixel or 3 pixel lines for these parts as well. 2 pixel, as is basically what you have done here, looks somewhat bad when compared with the rest of the ship. Sometimes you have to improvise with the stylistic limits of the shipbucket style to represent certain aspects of a ship.
Ok I understand.
btw, why would the forward facing parts not be lighter shaded? right now it looks weird, you use light shading on some parts of the ship (masts, upper level of the forward superstructure) but on some places you do not shade the forward facing parts (funnels, catapult support for example) and sometimes you shade them dark? (pilothouse, aft turret)
Aft turret? You mean the aft part of Turret number 2. The pilothouse is curved in and under the communication bridge (2nd level).
Is the reason I shaded dark.