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Wikipedia & Universe
Post subject: Re: FD Scale Aircraft 14Posted: July 1st, 2017, 8:31 am
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BB1987 wrote: *
Looks pretty cool, never realized the CS-100 looked so tail-heavy. The only minor tweak I'd do (if you accept suggestions), is to smooth a bit the curve of the nose just below the cokpit windows. I do spot a small section when a line with three single pixels is followed by two twin-pixels, while the rest of the shape pretty much alternates them. It creates a strange "dent" effect there (birdstrike? :lol: ).
Smoothed.
[ img ]

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adenandy
Post subject: Re: FD Scale Aircraft 14Posted: July 1st, 2017, 8:56 am
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EXCELLENT work Wikipedia :!:

Jolly sound drawing sir. Well done old man :D

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Rainmaker
Post subject: Re: FD Scale Aircraft 14Posted: July 1st, 2017, 11:01 am
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Wikipedia & Universe wrote: *
BB1987 wrote: *
Looks pretty cool, never realized the CS-100 looked so tail-heavy. The only minor tweak I'd do (if you accept suggestions), is to smooth a bit the curve of the nose just below the cokpit windows. I do spot a small section when a line with three single pixels is followed by two twin-pixels, while the rest of the shape pretty much alternates them. It creates a strange "dent" effect there (birdstrike? :lol: ).
Smoothed.
Thanks! It was on my list of things to do but I hadn't quite gotten to it.


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ashebourton
Post subject: Re: FD Scale Aircraft 14Posted: July 1st, 2017, 9:05 pm
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Wikipedia & Universe wrote: *
BB1987 wrote: *
Looks pretty cool, never realized the CS-100 looked so tail-heavy. The only minor tweak I'd do (if you accept suggestions), is to smooth a bit the curve of the nose just below the cokpit windows. I do spot a small section when a line with three single pixels is followed by two twin-pixels, while the rest of the shape pretty much alternates them. It creates a strange "dent" effect there (birdstrike? :lol: ).
Smoothed.
[ img ]
beat me to the CS100...lol

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Wikipedia & Universe
Post subject: Re: FD Scale Aircraft 14Posted: July 2nd, 2017, 9:54 pm
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Rainmaker wrote: *
Wikipedia & Universe wrote: *
BB1987 wrote: *
Looks pretty cool, never realized the CS-100 looked so tail-heavy. The only minor tweak I'd do (if you accept suggestions), is to smooth a bit the curve of the nose just below the cokpit windows. I do spot a small section when a line with three single pixels is followed by two twin-pixels, while the rest of the shape pretty much alternates them. It creates a strange "dent" effect there (birdstrike? :lol: ).
Smoothed.
Thanks! It was on my list of things to do but I hadn't quite gotten to it.
No problem. Never underestimate the power of someone itching to do another AU livery. :P

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Wikipedia & Universe
Post subject: Re: FD Scale Aircraft 14Posted: July 7th, 2017, 7:25 am
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[depreciated]

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Last edited by Wikipedia & Universe on July 11th, 2017, 5:17 am, edited 1 time in total.

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adenandy
Post subject: Re: FD Scale Aircraft 14Posted: July 7th, 2017, 7:59 am
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... Again, EXCELLENT work my dear chap :!:

Jolly well done my old fruit :D

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BB1987
Post subject: Re: FD Scale Aircraft 14Posted: July 7th, 2017, 1:15 pm
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:D
That red is magnificent.

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eswube
Post subject: Re: FD Scale Aircraft 14Posted: July 9th, 2017, 11:17 am
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I'm sorry to say that I see a small problem with paint schemes of these A320's - namely that they aren't "SB-kosher" :oops: - something that doesn't really matter in AU, but has some meaning in "real-life/never-built" sections: simply speaking the letters of logos and registration (incl. flag) are done with multiple shades, whereas basic principle in SB and FD is representing everything just by several (usually between 3 and 5) shades of any color.

Above is (oversized) sample of "what is" (with false colors added), below is "how it should be by the rules".
[ img ]


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Colosseum
Post subject: Re: FD Scale Aircraft 14Posted: July 9th, 2017, 4:51 pm
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I noticed that as well but didn't want to say anything because I'm not sure how specific the rules need to be taken with FD scale stuff, and frankly I got these confused with all the other AU liveries that have been posted recently.

Having anti-aliased logos on your liveries (at least for real FD) is not acceptable. You'd need to redraw the logos yourself in a pixel format.

One of the hallmarks of this style is ease of editing by others - it's what makes Shipbucket so accessible to new artists. Having a livery that automatically produces a bunch of artifacts on the drawing defeats the purpose, and in my opinion kind of smacks of laziness in drawing as you chose to just resize the company logo instead of drawing a rendition of it yourself.

Hope that makes sense.

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