Nice start indeed. The concept looks interesting and could be worth developing.
Couple of questions on the design in no particular order:
- Is it meant to have a human (or other organic) pilot inside? If so, how do you access it?
- Where does the cargo go exactly? And how do you unload it on unprepared landing spots? Top drone bay, or somewhere on the sides/bottom?
- How does it land, and where? You mention landing without star-ports, but what is the alternative for such a design? IRL, a high-delta SSTO design like that would need a very long and smooth strip much like a space shuttle, which is more low-tech than your design but not exactly Bronze Age either
- Or is it supposed to be sea-plane only?
- Is the intake on the bottom supposed to be for the intra-atmospheric air feed? If so, how does that fit with the sea-landing part? It is much too big to act as water scoop for the hydrogen separation, and the circuits would be different anyway.
- All in all, particularly if there is no meatware pilot, it would help your design to be more symmetrical top-down, for weapons coverage, access and intakes.
- It can be equipped to carry a human crew inside, but is piloted by a sentient AI and can be completely autonomous. In either case there are no windows for structural stability reasons. If the meat passengers want a view, they can wear VR goggles for a simulated view. Either way, not much to see when flying at hypersonic speeds as the vessel would be enveloped by an opaque plasma sheath.
-The rectangle under the helicopter is supposed to be open cargo bay doors. It loads from the top like the space shuttle.
-When it's floating in the water the nose is partly submerged, allowing amphibious vehicles to roll onto it and into the open cargo bay.
-Yes it is a seaplane only, Landing it on solid runways would be problimatic because of it's large size and stubby wings, not to mention the radation coming off of the back end.
-The bottom intake is for water and air. Both get sucked up, flashed into plasma by the reactor, and then jetted out the back by magnetic nozzles. The engine doesn't care if it's breathing air or water, it all gets turned into ionized plasma. Hot salt water is corrosive but with the magnetic nozzles, physical contact is minimized. Once in space, the intakes close and the craft uses liquid hydrogen as propellant for the orbital insertion burn.
-The ship has an up-down bias because it spends time floating in the ocean. The MADS are only needed to keep locals away from the reactor, and the Raillgun and VLS cells allow it to defend itself from low tech (20th century equivalent) navies. In flight all this gets retracted and it's best defense is absurd speed. In orbit, it can deploy the raillgun or ASAT missiles, but it's not really designed for a fight between equivalent technology warships.
Now make of this what you will, but I could also see it with more detail, such as:
- Attitude thrusters for exo-atmospheric maneuvers
- More flaps for aerodynamic maneuvers, if that is what the lines in the vertical tailplane are about
- Sensors, comms antenna and so on...
- Access doors all over the place, for ingress, landing gear, maintenance...
Sorry if this sounds overwhelming or nitpicking, it is all only meant as constructive criticism!
-I Think I will add nozzles for Attitude control jets. It's main fuel tanks are completely depleted getting into orbit, so it probably needs a backup set of OMS thrusters as well. I'm thinking they have to be monopropellent because it doesn't have the radiators to keep it's reactor running in orbit (in flighty they are cooled by the fuel flowing through them, otherwise they have to be shut down)
-Those lines are indeed flaps.
-The antennas are phased arrays hidden under the skin, covering the entire surface. Not much to look at.
-The rectangle is the main cargo bay door. I think there might be some more emergency hatches along the top.
No problem at all, I love this.