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GrandAdmiralFox
Post subject: GrandAdmiralFox's CnC!Fusion-verse and Springsharp designsPosted: August 31st, 2015, 8:38 pm
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Well, I'm decent on getting specs but apparently I'm not good enough to draw ships. Any time I even USE the 'beginner's guide' here it's just a god damned mess.

However, a partner and I are looking for people who can draw up ship designs for us, and since Shipbucket is a wealth of ship drawing badasses (seriously, love your designs guys), I've decided to come over here and ask for your guy's help. If you want payment, I can get it to you through paypal. To start off, I'll give you a corvette to work with:

The Corvette Guided missile Nuclear 22 (CTGN-22) or 'Amber' class corvette is the smallest ocean-going naval vessel in the GDI navy. This class is the lightest military ocean going vessel in the GDI navy. Armored in 5cm of Polysteel alloy armor and a somewhat below average shield generator and equipped with a Sea Stalker electronics suite, it is a multi-role ship that is only 100 meters long with a beam of 16 meters. With it's Mk 2 GE Hellfire Corvette-size fusion reactor, it can push the propulsion system to 75 knots and is extremely maneuverable thanks to it's jet propulsion and excellent rudder design. Specifically designed to hunt down the GLA's extensively modified vintage warships and has little use outside that role, other than being part of the layered defense of a fleet or taskforce. There are currently 180 ships of this class in service.

Armament:

Guns:
3x twin 7.6cm multi-purpose automatic ETC-FLARE cannon (2x fore, 1x aft)

6x Trinity 4cm point defense autocannon turrets (1x fore, 2x port, 2x starboard, 1x aft)

Missiles:
1x 20-cell 20cm VLS adaptive missile bank

2x RIM-5 Rolling Frame missile launchers (1x port, 1x starboard)

Torpedoes:
2x twin 40cm anti-ship/anti-sub torpedo launchers (1x port, 1x starboard)
Energy Weapons:

4x single 2cm point defense pulse laser cannon turrets (2x starboard, 2x port)
The ship's design fuses both late and early Cold War ship design and some of the stealth-feature laden designs that are popping out of every navy as of late. In addition, it doesn't have traditional ammo holds. It uses nano-tech to create ammunition from essentially a sort of 'feedstock', giving the type of shell or missile needed on demand.

In addition, I've been using Springsharp and have been working on making it able to put in things like missiles and what not. Here is a design for another alternate universe (which is adamantly flat out crazy for sure), this time a guided missile cruiser:
Chester, United Nations Alliance Guided Missile Light Cruiser laid down 2000

Displacement:
16,709 t light; 18,273 t standard; 21,000 t normal; 23,182 t full load

Dimensions: Length (overall / waterline) x beam x draught (normal/deep)
(820.21 ft / 820.21 ft) x 78.74 ft x (27.89 / 29.80 ft)
(250.00 m / 250.00 m) x 24.00 m x (8.50 / 9.08 m)

Armament:

2 - 60-cell missile banks -
VLS missile deck
1x deck on centerline, forward deck fore
1x deck on centerline, rear deck rear

2 - 20mm Electron Pulse Lasers
Pulse Lasers in turret on barbette mounts
1x Single Mount on centerline, forward deck rear
1x Single mount on centerline, aft deck forward

2 - 8.00" / 203 mm 65.0 cal guns - 400.00lbs / 181.44kg shells, 300 per gun
Auto rapid fire guns in turret on barbette mounts, 2000 Model
1 x Single mount on centreline, forward deck centre
1 x Single mount on centreline, aft deck centre
4 - 5.00" / 127 mm 85.0 cal guns - 90.00lbs / 40.82kg shells, 500 per gun
Auto rapid fire guns in deck and hoist mounts, 2000 Model
2 x Twin mounts on sides, forward deck centre
2 x Twin mounts on sides, aft deck centre
16 - 3.00" / 76.2 mm 90.0 cal guns - 23.00lbs / 10.43kg shells, 800 per gun
Auto rapid fire guns in deck and hoist mounts, 2000 Model
4 x Twin mounts on centreline, evenly spread
4 x Twin mounts on sides, evenly spread
16 - 1.57" / 40.0 mm 90.0 cal guns - 3.30lbs / 1.50kg shells, 4,000 per gun
Auto rapid fire guns in deck and hoist mounts, 2000 Model
8 x Twin mounts on sides, evenly spread
4 raised mounts
36 - 1.38" / 35.0 mm 90.0 cal guns - 2.25lbs / 1.02kg shells, 14,000 per gun
Auto rapid fire guns in deck and hoist mounts, 2000 Model
12 x Twin mounts on sides, evenly spread
6 raised mounts
6 x Twin mounts on centreline, evenly spread
Weight of broadside 1,662 lbs / 754 kg

Armour:
- Belts: Width (max) Length (avg) Height (avg)
Main: 2.00" / 51 mm 533.14 ft / 162.50 m 10.65 ft / 3.25 m
Ends: 1.00" / 25 mm 287.05 ft / 87.49 m 10.65 ft / 3.25 m
Upper: 2.00" / 51 mm 533.14 ft / 162.50 m 8.00 ft / 2.44 m
Main Belt covers 100 % of normal length

- Torpedo Bulkhead - Strengthened structural bulkheads:
1.00" / 25 mm 533.14 ft / 162.50 m 24.14 ft / 7.36 m
Beam between torpedo bulkheads 70.00 ft / 21.34 m

- Hull void:
1.00" / 25 mm 510.00 ft / 155.45 m 12.00 ft / 3.66 m

- Gun armour: Face (max) Other gunhouse (avg) Barbette/hoist (max)
Main: 2.00" / 51 mm 2.00" / 51 mm 4.00" / 102 mm
2nd: 1.50" / 38 mm 1.50" / 38 mm 2.00" / 51 mm
3rd: 1.50" / 38 mm 1.50" / 38 mm 2.00" / 51 mm
4th: 1.50" / 38 mm 1.50" / 38 mm -
5th: 1.50" / 38 mm 0.50" / 13 mm -

- Box over machinery & magazines:
2.00" / 51 mm
Forecastle: 1.00" / 25 mm Quarter deck: 1.00" / 25 mm

- Conning towers: Forward 2.00" / 51 mm, Aft 2.00" / 51 mm

Machinery:
Diesel Internal combustion motors,
Geared drive, 3 shafts, 89,751 shp / 66,954 Kw = 30.00 kts
Range 16,000nm at 15.00 kts
Bunker at max displacement = 4,909 tons

Complement:
871 - 1,133

Cost:
£8.508 million / $34.034 million

Distribution of weights at normal displacement:
Armament: 690 tons, 3.3 %
- Guns: 690 tons, 3.3 %
Armour: 2,820 tons, 13.4 %
- Belts: 921 tons, 4.4 %
- Torpedo bulkhead: 476 tons, 2.3 %
- Void: 226 tons, 1.1 %
- Armament: 395 tons, 1.9 %
- Armour Deck: 737 tons, 3.5 %
- Conning Towers: 66 tons, 0.3 %
Machinery: 2,147 tons, 10.2 %
Hull, fittings & equipment: 7,751 tons, 36.9 %
Fuel, ammunition & stores: 4,291 tons, 20.4 %
Miscellaneous weights: 3,300 tons, 15.7 %
- Hull below water: 1,000 tons
- Hull above water: 1,700 tons
- On freeboard deck: 200 tons
- Above deck: 400 tons

Overall survivability and seakeeping ability:
Survivability (Non-critical penetrating hits needed to sink ship):
48,949 lbs / 22,203 Kg = 191.2 x 8.0 " / 203 mm shells or 6.6 torpedoes
Stability (Unstable if below 1.00): 1.23
Metacentric height 5.1 ft / 1.6 m
Roll period: 14.6 seconds
Steadiness - As gun platform (Average = 50 %): 50 %
- Recoil effect (Restricted arc if above 1.00): 0.19
Seaboat quality (Average = 1.00): 2.00

Hull form characteristics:
Hull has a flush deck,
a normal bow and a cruiser stern
Block coefficient (normal/deep): 0.408 / 0.422
Length to Beam Ratio: 10.42 : 1
'Natural speed' for length: 28.64 kts
Power going to wave formation at top speed: 40 %
Trim (Max stability = 0, Max steadiness = 100): 25
Bow angle (Positive = bow angles forward): 0.00 degrees
Stern overhang: 0.00 ft / 0.00 m
Freeboard (% = length of deck as a percentage of waterline length):
Fore end, Aft end
- Forecastle: 20.00 %, 32.81 ft / 10.00 m, 29.53 ft / 9.00 m
- Forward deck: 30.00 %, 29.53 ft / 9.00 m, 29.53 ft / 9.00 m
- Aft deck: 35.00 %, 29.53 ft / 9.00 m, 29.53 ft / 9.00 m
- Quarter deck: 15.00 %, 29.53 ft / 9.00 m, 26.25 ft / 8.00 m
- Average freeboard: 29.54 ft / 9.01 m

Ship space, strength and comments:
Space - Hull below water (magazines/engines, low = better): 69.8 %
- Above water (accommodation/working, high = better): 258.0 %
Waterplane Area: 39,947 Square feet or 3,711 Square metres
Displacement factor (Displacement / loading): 170 %
Structure weight / hull surface area: 122 lbs/sq ft or 594 Kg/sq metre
Hull strength (Relative):
- Cross-sectional: 0.93
- Longitudinal: 1.86
- Overall: 1.00
Excellent machinery, storage, compartmentation space
Excellent accommodation and workspace room
Excellent seaboat, comfortable, can fire her guns in the heaviest weather

The Chester class Guided Missile Cruiser is one of the most advanced warships afloat in the world in it's introduction in 2000. It's not the fastest cruiser but oddly enough the best defended with it's immense gun, missile, and even laser armaments.

A Chester's principle gun armament is the powerful Mk50 8" 65 caliber automatic. Dual purpose in nature, the weapon fires 400lbs/181.44kg shells at a rate of 8 rounds a minute. Capable of firing at aircraft, the powerful Mk20 HEFI-T (High Explosive Flechette Incendiary Tracer) almost always makes short work of anything flying. In addition the weapon can fire at most naval vessels at mid-range.

The secondary gun armament is the Mk48 5" 85cal twin automatic cannons using the Oto Melara Strales system. Capable of firing at a rate of 32 rounds a minute, this weapon is designed to fight against enemy air and missile attack with some secondary anti-ship capability.

The trinary gun armament is the Mk40 3" 90cal twin automatic cannons. Designed with the Oto Melara Strales system in mind, the weapon can support the other weapon systems in the defensive role with it's 120 rounds per minute rate of fire. In addition, it is one of the most effective weapons against most boat-craft while the Mk48 and Mk50 don't have the tracking to effectively counter such threats.

The primary anti-aircraft weapon is the two General Electric Mk2 electron pulse lasers situated on the fore and aft ends of the superstructure. Fed by powerful capacitors, these weapons can take out missiles and aircraft from a far distance. However, it is limited by cooling efficiency and capacitor recharge rates. In combat, it's optimal rate of fire is a cycle every four seconds.

The primary backup of the Mk2 EPLs are the twin Bofors 40mm L90 CIWS are designed to engage aircraft at medium range. It's rate of fire of 440 rounds a minute is considered excellent in such a role.

The secondary backup is the 35mm L90 twin autocannon CIWS and is used as the last line of defense against missiles and low-flying aircraft, as it's immense fire rate of 730 rounds a minute can quickly fill the skies with shells. As such, they are considered a capable system if the need arises... which is often during the exercises.
This ship is influenced by early and late Cold War designs.


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Thiel
Post subject: Re: GrandAdmiralFox's CnC!Fusion-verse and Springsharp desigPosted: August 31st, 2015, 9:11 pm
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I'm sorry to say I doubt anyone here is going to be able to help you. You're asking for a scify ship, not anything remotely realistic. That in and of itself is not an issue, but it does mean we're talking pure aesthetics rather than ship design. Frankly I suspect you'd be better off going to deviant art and commissioning one of the artists that do space ships.

Also, trying to design modern ships in SpringSharp, let alone scify ships, is an exercise in futility. It simply wasn't made for it. It's meant to design dreadnoughts first and foremost and once you get outside the era where they were constructed and it breaks down very quickly once you go past that.

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GrandAdmiralFox
Post subject: Re: GrandAdmiralFox's CnC!Fusion-verse and Springsharp desigPosted: August 31st, 2015, 11:45 pm
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Joined: August 31st, 2015, 8:07 pm
Thiel wrote:
I'm sorry to say I doubt anyone here is going to be able to help you. You're asking for a scify ship, not anything remotely realistic. That in and of itself is not an issue, but it does mean we're talking pure aesthetics rather than ship design. Frankly I suspect you'd be better off going to deviant art and commissioning one of the artists that do space ships.

Also, trying to design modern ships in SpringSharp, let alone scify ships, is an exercise in futility. It simply wasn't made for it. It's meant to design dreadnoughts first and foremost and once you get outside the era where they were constructed and it breaks down very quickly once you go past that.
Then I'm sorry that I've wasted your guy's time. :cry: Still, I like the ship designs here. ;)

If it's any consolidation, is there a way to make the Springsharp design able to be used for a ship design here? At worst it simply has two HEL-style lasers...


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Thiel
Post subject: Re: GrandAdmiralFox's CnC!Fusion-verse and Springsharp desigPosted: September 1st, 2015, 12:26 am
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Joined: July 27th, 2010, 3:02 am
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GrandAdmiralFox wrote:
Then I'm sorry that I've wasted your guy's time. :cry: Still, I like the ship designs here. ;)
Don't be. It's the internet, it's part of the experience. If you need help with something closer to the real world we'll still be here.
GrandAdmiralFox wrote:
If it's any consolidation, is there a way to make the Springsharp design able to be used for a ship design here? At worst it simply has two HEL-style lasers...
Not really. Not without building an entirely new program. The problem is that that modern warship design is fundamentally different from the type of ships SpringSharp was designed to model. Back in the day warships were limited first and foremost by weight, specifically it was the weight of the armour and guns that decided how big a ship you needed to carry it. The introduction of missiles, radars and lightweight powerplants changed all that. These days we're dealing with volume limitations. A system like the SeaSlug wasn't particularly heavy when compared to the guns and torpedo armament carried by earlier similarly sized ships, not to mention armour, but it required an entire deck to fit. Unlike the gun magazines and armour plating of yore it had to be above the hull and on the centerline. Then you have the added complication of having to fit a full set of radars fairly high up and on the centerline to get the most out of the aforementioned missiles, and to make matters worse the traditional counterweight, the powerplant, is getting lighter and lighter. And let's not forget the helicopters! As useful as they are they require miles of prime centerline real estate as well.
The end result of all this is that length is determined by the need for space along the centerline and beam is determined by the need for stability. The development of VLSs and integrated radar masts has helped alleviate the length issue, but beam is the same as always which is part of why warships has gotten comparatively short and fat since the 1980ies and why they look so under armed.
If this interests you I highly recommend Modern Warship: Design and Development by Norman Friedman. It was originally published in 1980 so it's a bit dated, but it still does a great job of explaining why warships look like they do.

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That which does not kill me has made a grave tactical error

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GrandAdmiralFox
Post subject: Re: GrandAdmiralFox's CnC!Fusion-verse and Springsharp desigPosted: September 1st, 2015, 4:25 am
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Joined: August 31st, 2015, 8:07 pm
Thiel wrote:
GrandAdmiralFox wrote:
Then I'm sorry that I've wasted your guy's time. :cry: Still, I like the ship designs here. ;)
Don't be. It's the internet, it's part of the experience. If you need help with something closer to the real world we'll still be here.
GrandAdmiralFox wrote:
If it's any consolidation, is there a way to make the Springsharp design able to be used for a ship design here? At worst it simply has two HEL-style lasers...
Not really. Not without building an entirely new program. The problem is that that modern warship design is fundamentally different from the type of ships SpringSharp was designed to model. Back in the day warships were limited first and foremost by weight, specifically it was the weight of the armour and guns that decided how big a ship you needed to carry it. The introduction of missiles, radars and lightweight powerplants changed all that. These days we're dealing with volume limitations. A system like the SeaSlug wasn't particularly heavy when compared to the guns and torpedo armament carried by earlier similarly sized ships, not to mention armour, but it required an entire deck to fit. Unlike the gun magazines and armour plating of yore it had to be above the hull and on the centerline. Then you have the added complication of having to fit a full set of radars fairly high up and on the centerline to get the most out of the aforementioned missiles, and to make matters worse the traditional counterweight, the powerplant, is getting lighter and lighter. And let's not forget the helicopters! As useful as they are they require miles of prime centerline real estate as well.
The end result of all this is that length is determined by the need for space along the centerline and beam is determined by the need for stability. The development of VLSs and integrated radar masts has helped alleviate the length issue, but beam is the same as always which is part of why warships has gotten comparatively short and fat since the 1980ies and why they look so under armed.
If this interests you I highly recommend Modern Warship: Design and Development by Norman Friedman. It was originally published in 1980 so it's a bit dated, but it still does a great job of explaining why warships look like they do.
Thanks guys. :) Still, I'll probably start giving you guys Alt!WW1 (OTL WW2) Springsharp stuff later, so that'll probably give you guys some interesting stuff to draw. :)


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GrandAdmiralFox
Post subject: Re: GrandAdmiralFox's CnC!Fusion-verse and Springsharp desigPosted: September 3rd, 2015, 6:21 am
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Well, first up is a US ship designed before the universe's WW1 (WW2 in our timeline):
Cleveland, United States Light Cruiser laid down 1938

Displacement:
10,333 t light; 11,854 t standard; 14,000 t normal; 15,717 t full load

Dimensions: Length (overall / waterline) x beam x draught (normal/deep)
(590.55 ft / 590.55 ft) x 65.62 ft x (27.89 / 30.31 ft)
(180.00 m / 180.00 m) x 20.00 m x (8.50 / 9.24 m)

Armament:
9 - 6.00" / 152 mm 55.0 cal guns - 150.00lbs / 68.04kg shells, 300 per gun
Dual purpose guns in deck and hoist mounts, 1938 Model
3 x 3-gun mounts on centreline ends, majority forward
1 raised mount - superfiring
24 - 5.00" / 127 mm 55.0 cal guns - 85.01lbs / 38.56kg shells, 400 per gun
Dual purpose guns in deck and hoist mounts, 1938 Model
10 x 2-gun mounts on sides, evenly spread
4 raised mounts
2 x 2-gun mounts on centreline, evenly spread
2 double raised mounts
48 - 1.57" / 40.0 mm 70.0 cal guns - 3.00lbs / 1.36kg shells, 4,000 per gun
Anti-air guns in deck mounts, 1938 Model
8 x Quad mounts on sides, evenly spread
4 raised mounts
4 x Quad mounts on centreline, evenly spread
4 double raised mounts
60 - 1.10" / 28.0 mm 75.0 cal guns - 0.99lbs / 0.45kg shells, 4,000 per gun
Anti-air guns in deck mounts, 1938 Model
8 x Quintuple mounts on sides, evenly spread
4 raised mounts
4 x Quintuple mounts on centreline, evenly spread
4 double raised mounts
80 - 0.79" / 20.0 mm 80.0 cal guns - 0.31lbs / 0.14kg shells, 8,000 per gun
Breech loading guns in deck mounts, 1938 Model
32 x Twin mounts on sides, evenly spread
14 raised mounts
8 x Twin mounts on centreline, evenly spread
8 double raised mounts
Weight of broadside 3,618 lbs / 1,641 kg
Main DC/AS Mortars
6 - 661.39 lbs / 300.00 kg Depth Charges + 40 reloads - 13.582 t total
in Depth charge throwers
2nd DC/AS Mortars
12 - 50.00 lbs / 22.68 kg ahead throwing AS Mortars + 120 reloads - 2.946 t total

Armour:
- Belts: Width (max) Length (avg) Height (avg)
Main: 1.50" / 38 mm 383.86 ft / 117.00 m 9.72 ft / 2.96 m
Ends: 1.00" / 25 mm 206.67 ft / 62.99 m 9.72 ft / 2.96 m
Upper: 1.50" / 38 mm 383.86 ft / 117.00 m 8.00 ft / 2.44 m
Main Belt covers 100 % of normal length
Main belt does not fully cover magazines and engineering spaces

- Torpedo Bulkhead - Strengthened structural bulkheads:
1.00" / 25 mm 383.86 ft / 117.00 m 23.00 ft / 7.01 m
Beam between torpedo bulkheads 60.00 ft / 18.29 m

- Hull void:
1.00" / 25 mm 360.00 ft / 109.73 m 11.00 ft / 3.35 m

- Gun armour: Face (max) Other gunhouse (avg) Barbette/hoist (max)
Main: 2.00" / 51 mm 2.00" / 51 mm -
3rd: 2.00" / 51 mm - -
4th: 2.00" / 51 mm - -
5th: 1.00" / 25 mm - -

- Box over machinery & magazines:
1.50" / 38 mm
Forecastle: 1.00" / 25 mm Quarter deck: 1.00" / 25 mm

- Conning towers: Forward 2.00" / 51 mm, Aft 2.00" / 51 mm

Machinery:
Oil fired boilers, steam turbines, plus diesel motors,
Geared drive, 4 shafts, 103,458 shp / 77,179 Kw = 32.00 kts
Range 15,000nm at 15.00 kts
Bunker at max displacement = 3,864 tons

Complement:
643 - 836

Cost:
£6.141 million / $24.565 million

Distribution of weights at normal displacement:
Armament: 1,023 tons, 7.3 %
- Guns: 999 tons, 7.1 %
- Weapons: 25 tons, 0.2 %
Armour: 2,033 tons, 14.5 %
- Belts: 496 tons, 3.5 %
- Torpedo bulkhead: 327 tons, 2.3 %
- Void: 147 tons, 1.0 %
- Armament: 255 tons, 1.8 %
- Armour Deck: 759 tons, 5.4 %
- Conning Towers: 50 tons, 0.4 %
Machinery: 2,833 tons, 20.2 %
Hull, fittings & equipment: 3,994 tons, 28.5 %
Fuel, ammunition & stores: 3,667 tons, 26.2 %
Miscellaneous weights: 450 tons, 3.2 %
- Hull below water: 50 tons
- Above deck: 400 tons

Overall survivability and seakeeping ability:
Survivability (Non-critical penetrating hits needed to sink ship):
14,244 lbs / 6,461 Kg = 131.9 x 6.0 " / 152 mm shells or 2.2 torpedoes
Stability (Unstable if below 1.00): 1.03
Metacentric height 2.8 ft / 0.9 m
Roll period: 16.3 seconds
Steadiness - As gun platform (Average = 50 %): 70 %
- Recoil effect (Restricted arc if above 1.00): 0.74
Seaboat quality (Average = 1.00): 1.02

Hull form characteristics:
Hull has a flush deck,
a normal bow and a cruiser stern
Block coefficient (normal/deep): 0.453 / 0.468
Length to Beam Ratio: 9.00 : 1
'Natural speed' for length: 24.30 kts
Power going to wave formation at top speed: 57 %
Trim (Max stability = 0, Max steadiness = 100): 68
Bow angle (Positive = bow angles forward): 0.00 degrees
Stern overhang: 0.00 ft / 0.00 m
Freeboard (% = length of deck as a percentage of waterline length):
Fore end, Aft end
- Forecastle: 20.00 %, 26.74 ft / 8.15 m, 21.88 ft / 6.67 m
- Forward deck: 30.00 %, 21.88 ft / 6.67 m, 16.99 ft / 5.18 m
- Aft deck: 35.00 %, 16.99 ft / 5.18 m, 16.99 ft / 5.18 m
- Quarter deck: 15.00 %, 16.99 ft / 5.18 m, 16.99 ft / 5.18 m
- Average freeboard: 19.09 ft / 5.82 m

Ship space, strength and comments:
Space - Hull below water (magazines/engines, low = better): 104.6 %
- Above water (accommodation/working, high = better): 133.1 %
Waterplane Area: 24,787 Square feet or 2,303 Square metres
Displacement factor (Displacement / loading): 124 %
Structure weight / hull surface area: 119 lbs/sq ft or 580 Kg/sq metre
Hull strength (Relative):
- Cross-sectional: 0.94
- Longitudinal: 1.67
- Overall: 1.00
Adequate machinery, storage, compartmentation space
Excellent accommodation and workspace room
Ship has slow, easy roll, a good, steady gun platform

The Cleveland class light cruiser was in reality an answer to the growing problem of the Kingdom of China's growing military power. No one expected China to get itself together and pull another Japan. Another unexpected suprise was the fact that China got European powers kicked out of mainland Indochina and started kicking out the Dutch in Indonesia. The Chinese destroyers and cruisers were top notch and their naval and army capability were more than capable of standing to the European nations.

How it was possible? Many theories are thrown around but it is the most likely that the Chinese were modernizing after the ill-fated Opium Wars, possibly through American connections. In the 1920s the Chinese kickstarted the Indonesia War and finally kicked out the Dutch and capturing the vital ports in the area, effectively disrupting trade. While the US was isolationist, it knew that China would go after American colonies next and started to take steps into bolstering the fleet to fight against the threat. The Cleveland is part of that project of a whole series of vessels that started in the mid-1920s to fight against such a looming threat.

The Cleveland's primary powerplant was the four General Electric Mk4 turbines powered by six oil-fired boilers. To vent the powerful boilers, the vessel required two smokestacks, in which some of the 20mm guns were positioned.

The main armament, the dual purpose 6"/55cal Mk16 cannons are extremely capable dual-purpose guns. Designed to fight destroyers, light cruisers, and the new threat of aircraft. Aircraft -first shown in the Austria-Hungarian/Serbia War in the early 19-teens- had evolved in such a way that it threatened aircraft. No longer ships are the only threat against naval vessels, and new dual-purpose guns were part of the hypothetical counters to the problem of limited tonnage on ships limiting how much anti-air armament was able to be used. The Cleveland's armament is directed by the first purposely designed ship-borne radar mated to fire directors. Firing once every twelve seconds, these guns can quickly wreck anything less than a heavy cruiser with numerous salvos of shells.

The secondary armament of dual-purpose 5"/55cal guns was due to the guns slated to be used of the 38 caliber being deemed inefficient by Naval Ordinance looking ahead to the threats of tomorrow. Quite capable of downing aircraft AND sinking destroyers, these guns fire every five seconds, giving them the ability to fling plenty of anti-air or anti-ship shells down range. Thanks to new technology, the weapon can quickly receive accurate fire-control data.

The Bofors 40mm L70 guns are a recent addition to the Cleveland's arsenal of weapons. As automatic anti-aircraft weaponry, they utilize a modified quad mount originally designed for the 1.1"/75cal anti-aircraft weapon. With help from the radar directed anti-air directors, these weapons show great promise in anti-air work with their decent cyclic rate and range.

The 1.1"/75cal anti-aircraft autocannon were a troublesome to say the least at first. Improper fuses, bad barrels, the list went on. By the time the Cleveland was produced however, it became a viable -if unliked- weapon. While testing proved that the weapon was able to fight against the latest enemy aircraft of the time, it is unliked due to issues perceived and real. Mounted in quad mounts, these weapons would serve the US well during the initial stages of WW1 against Chinese aircraft before the adoption of the Bofors 40mm as the primary wartime medium anti-air armament.

The 20mm L80 autocannon were a response to the ineffectiveness of the 12.7mm M2 series of machineguns' inadequate capabilities against aircraft, thus the entire USN forced the general refitting of the 12.7mm machineguns to the 20mm light autocannon. The Cleveland was fitted with twin mounts based on the twin 12.7mm mounts. Each weapon had a magazine of 1000 rounds, requiring a lot of reloading in heated combat.

The ship was also equipped with a small allowance of anti-submarine weaponry -some hedgehogs and depthcharge throwers designed for German U-Boats in mind in the unlikely possibility of conflict with the Reichmarine- is effective at bolstering anti-sub capabilities but isn't considered the primary job of a Cleveland.
Basically it is to run around, sink destroyers and light cruisers, and escort fleets with some anti-sub capabilities.


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eltf177
Post subject: Re: GrandAdmiralFox's CnC!Fusion-verse and Springsharp desigPosted: September 3rd, 2015, 9:43 am
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Not a bad design, but could use a few fixes:

1) I'm surprised Springsharp didn't ding you for 6-inch DP batteries in 1938
2) Having a TDS means your belt won't protect everything, this is a design choice but I personally would dump the TDS to fix that problem
3) That's an awful lot of Light AA, I can't see there being enough deck space for all of it
4) Belt is on the thin side, I'd beef it up to at least 3-inches
5) A thicker deck wouldn't hurt either

Still, an admirable try - especially as cruisers and destroyers are harder to design than battleships. Keep 'em coming!


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Gollevainen
Post subject: Re: GrandAdmiralFox's CnC!Fusion-verse and Springsharp desigPosted: September 3rd, 2015, 2:32 pm
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As a kind reminder to all, that this is ship drawing forum for shipbucket style, all other posts belongs to our offtopic sections

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GrandAdmiralFox
Post subject: Re: GrandAdmiralFox's CnC!Fusion-verse and Springsharp desigPosted: September 3rd, 2015, 10:40 pm
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Gollevainen wrote:
As a kind reminder to all, that this is ship drawing forum for shipbucket style, all other posts belongs to our offtopic sections
I believe that your a mod then? If the others go and say 'oh, X, Y, and Z are odd/bad design choices so do A, B, and C' I'm ok with that. Helps me refine the craft. That just makes better ships for better drawings. :D
eltf177 wrote:
Not a bad design, but could use a few fixes:

1) I'm surprised Springsharp didn't ding you for 6-inch DP batteries in 1938
2) Having a TDS means your belt won't protect everything, this is a design choice but I personally would dump the TDS to fix that problem
3) That's an awful lot of Light AA, I can't see there being enough deck space for all of it
4) Belt is on the thin side, I'd beef it up to at least 3-inches
5) A thicker deck wouldn't hurt either

Still, an admirable try - especially as cruisers and destroyers are harder to design than battleships. Keep 'em coming!
Eh, had plenty of practice and I'm using 3 beta 3 version of Springsharp instead of V2.0. Would be different if they had the engine efficiency slider working but I digress.

Also what TDS? I'm not caught up with my naval terminology.


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eltf177
Post subject: Re: GrandAdmiralFox's CnC!Fusion-verse and Springsharp desigPosted: September 4th, 2015, 12:09 am
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Joined: July 29th, 2010, 5:03 pm
TDS is short for Torpedo Defense System - aka Torpedo Bulkhead...


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