Like the idea of an early ASROC/ASM ( or ASRT?
), my questions are,
- Can you make it both ASW and ASurfW ? I would just go for ASW and drop the size of the Torpedo (and make it only go deep to save on retune homing, ie an early ASROC) Just not sure that a torp will home on any fast surface ships well with WW2 tech, will it not lose any target that speeds up and runs ? (so you might as well just make it a small ASW only Torpedo ?)
- ASurfW at 1500m who are you fighting ? if 4.5" will not cut it if not then will you still be in a state to use RAP Ts ? (I just don't think a WW2 homing torpedo can hit a fast BB/CV/CA/CL and 4.5" will work fine v smaller targets, so just go for 3x2 4.5" or heavy TTs ?)
- Why not (apart from cool factor) go OTL with Limbo ? more of a development of Squid and less into the black art of homing torpedoes (and may well work better early on and in shallow water)
my question is how far should the torpedo be airborne for before it enters the water and goes active
I would think at least 1500yards (you want to drop directly on top of the contact at maximum range to minimise swim distance as your homer acquiring the target will be the weak part of the chain)
IMO - I think it looks a bit overloaded, (and the arcs for 40mm are not great)
4x4.5", 4x40mm STAAG, 3x40mm Boffin, 1 x triple Squid, 3 x Triple 21" RAP
I would be boring and go with 4x4.5" (on bow, 'AB') 4x40mm (near stern raised 'X' side by side so nearly 360 arcs), 2x40mm (bridge wings), and then a mix of 1 or 2 of squid/limbo/RAPT (say 2 sets on rear 1/2 of ship), and maybe a set of heavy TT
It also to my mind looks more like a 45+ to 1950s design, maybe a alternative to Limbo using ex German rocket teams ?