I think my outmost purpose would be of getting rules that gives everyone room to work with. I do not intend to impose things that would alter or demand our key artists to suddendly change they way of drawing things.
I'm with Golly on this. Most of the ships I've drawn have structures that fall on the ragged edge of what's do-able with the style rules. I'll reiterate something I've said in the past: I'm for "the rules" but there needs to be adjustments to allow for ships from other time periods, weird shapes, and such. Working with the rules it it clear that they have evolved (wonderfully, I'll add) for modern vessels.
Color:
Regulating color is fine up to a point if one has no idea of hull color. It would be a good idea to have color tables incorporated into "the rules". I've seen in old posts various attempts to create just that for various gray tones, etc. Something like that could be done for different navies (20th Century and maybe late 1800's).
I've a deep background regarding period color, interpretation, etc. outside of SB, regulating color really bothers be...but I can live with rules up to a point. Besides, most of what I draw falls outside of modern painting standards.
Shading:
The 45 degree shading concept is a slick and handy tool. It very works well with modern hull forms.
It needs expansion for sailing ships. 2 tone shading doesn't illustrate adequately sail driven hulls. The hull shape looks too blocky, not smooth and flowing.
My solutions have been to:
1) NOT illustrate under hull shading
2) use 5 tones of closely related color (deep shadow to highlight).
3) I've also used the highlighting stripe method for cylinders.
The series of FD Subs I've been doing lately also use 5 tones of color. Fewer than that and my eye interprets a flat slab sided shape.
I'd like to propose a modification to the 3 pixel walkable platform rule.
Why: Sometimes platforms and other structures appear overly thick and out of scale.
Try black lower line and exposed end, center line whatever color is appropriate to the structure, top line to be a gray shade or dark structure shade related to the center line. It is a compromise both outlines and reduces the apparent weight of the platform.
Masting Proposal:
Masts and sails should be treated like antenna, rails and similar structures. Black outlines work for lower masts and heavy spars. Topgallant masts (and above) and upper spars become out of scale with black outlines.
A workable solution is to make the back edge of masts black, the leading edge a dark mast color. (Note: this also avoids the double black rule). Yards and spars: Lower line black, upper line a dark yard/spar color). The net result is a reduction of the apparent visual weight. Ditto for mast platforms, ditto for extreme ends of spars/yards.
Sails:
We have 3-4 methods of doing sails. They should
all be allowed. They each take 3-6 colors. They should be exempt from the black outline rule as they are of effectively translucent materials.
In general treat them like rigging, antenna, rails, etc.
Windows/glass:
We need several acceptable colors. The basic blue becomes invisible on some hull colors. As portholes vary in size: small ports should/can be the smallest visible on the hull in question.
Please don't force a standard and possibly over sized port.
FD SCALE:
I've been doing FD lately. The scale allows for amazing possibilities in detail. Don't constrain this scale as tightly as is needed with SB Scale!
See:
http://www.shipbucket.com/forums/viewto ... p&start=10
The above thread has my USS Wasp in 2 versions: Semi constrained by SB Rules and SB Compliant (with both graded shading and a 3 tone lower hull).
Very busy week but I'll try to squeeze in some thoughts on FD Rules.
CraigH