A long time without updates! I will post the Conveyor-class shortly, but first a peek at the first warship I intend to draw. I am looking for any and all comments. I am actually drawing this up as I design it in game so nothing is set in stone. This is just a back of napkin style doodle for concept purposes and is in no way presented as an actual drawing.
I give you the HVX (Heavy Carrier Experimental)
The design was introduced during the final stages of the Colony War, a conflict between Earth/Luna (and the automated inner planet colonies) and the Martian Republic, Jovian Federation, and Saturnian Free Worlds. The war has dragged on for nearly 30 years primarily due to the destruction of Horizon station by a Martian war crime (depending on why you ask) which prevented Earth from constructing naval vessels for nearly five years, and only small ones after that for some time. 10 years after the conflict started Earth naval construction was capable of producing dedicated combatants that could be called proper warships and ten years after that capacity was enough to attempt a design such as the HVX.
The war has not gone well for Earth for most of the war. With Horizon station gone Mars actually had an advantage in vessel construction for the first phase of the war for two reasons. First, they had an intact naval shipyard even if small, and second due to them be primarily in a defensive posture they could have more capable smaller vessels that did not need to use mass for interplanetary travel or station keeping. This allowed for Mars to successfully raid Luna at +5 years of war, defeat Earth's first attempt to establish space superiority over Mars at +10, repel the Jovian Incursion (with the help of Jovian and Saturnian forces) at +15, and fight Earth to a standstill at the Battle of the Demos Ellipse at +19. After 7 years of effective blockade followed by the destruction of most of the Martian fleet and the successful occupation of Phobos (followed shortly by Demos) at +26 Mars was reduced to harrying Earth forces with FACs and fighters from the surface of Mars itself.
HXV is expected to be fielded at +30 and to participate in the reduction and then invasion Mars, then the following push out to the moons of Jupiter and Saturn.
A. Reactor
B. Computer Core and Communications
C. Wipple Shield Storage
D. Primary Communications Antenna
E. CIWS (Particle Cannon)
F. Area Defense Laser
G. Embarked Fighter
H. Externally Docked Fighter
I. Hanger
J. Crew Decks
K. Fuel/Reaction Mass
L. Engines
M. Exhaust
N. Turning Mechanism
Design
So this vessel is the first of a new series of vessel attempting to combine combat power and endurance. The first generation of Earth warships had one or the other, meaning that they had difficulty either overcoming Martian defenses in the first place or staying in place to hold their gains if they could overcome them. Mars had the advantage in that nearly all their vessel mass could be devoted to combat systems while Earth had to not only have interplanetary capabilities, but the resources to remain in place in order to hold Martian space.
So with this in mind the goals for this generation of warships was endurance which translates to stores/fuel and gravity. For the HXV, which was specifically replacing the first generation carrier design which was little more than a box and engines, the goal was also to double the fighter complement from 12 to 24 embarked vehicles. At this point in the war Mars is reduced to fielding FACs and fighters that are small enough to be primarily built on the planet's surface either in part or wholesale. While this means Mars is no longer a threat to any solar body outside the orbits of it's moons, this has given them a numerical advantage that can easily overwhelm the more expensive long range frigates and destroyers of Earth. HXV vessels are to be able to launch enough fighters to gain enough local space superiority to penetrate Martian fighter screens, penetrate ground based orbital defenses and attack Martian surface targets.
A note about fighters in Aurora, because as my main guide Atomic Rockets will tell you space fighters rarely make sense in real life. In Aurora fighters serve as either three things: missile trucks, active sensor for weapons directing, or repositioned missile defenses. In the first case fighters basically allow you to have a sprint vehicle to extend the launch position of your missiles out beyond the position of your general warship keeping it safe and extending your strike range. Fighters are generally no more than an engine and the ordinance they carry so they are very fast allowing them to survive defensive measures better than some conventional warships (its a speed versus durability trade off thing, you can play it either way) but with no endurance.
In the second instance they can act as a sensor scout. There is no stealth in space, so its not about detection but rather fire control. Aurora requires every weapon to have an active sensor lock by a dedicated fire control sensor. Via assumed link capability any ship in the same task force can fire using any other ship in that task force's fire control lock. Aurora's sensor rules are complicated but basically while detection sensors (thermal or active) are very long, range fire control sensors are much more limited and due to this actual weapons ranges are generally outside their fire control's ranges all together or at least effective fire control ranges. So having an expendable fighter sprint ahead and paint a target will either let you use your weapons ranges to the max or put your enemies in weapons range while you remain outside theirs, or both.
In the third case you can arm your fighters with lasers or other direct fire weapons, park them some distance between you and a known enemy, and have them engage enemy missile salvos outside the range you would normally be able to. You could use small missiles on your fighters for this but its generally not efficient.
In this case we are using fighters as described in the first instance. It should also be noted that fighters in Aurora mass up to 500 tons at times, so they are more tiny warships in their own right rather than our normal idea of a one man snub fighter. The term fighter is mainly just a description based on the vehicles relative size to it's mothership and usually has 10 to 20 crew via Aurora's mechanics.
So with that in mind I came up with the above. It is not to scale and the ratios of the parts are not locked, is just a visualization of what I have been thinking. So the major features.
1.) The idea was to add gravity so the vessel has a very large habitat ring (much larger than any non station ring thus far in the AU). The inner ring has a diameter of 144 meters. With three rotations a minute, about what most humans will be able to handle with no problems, that gives you .77Gs on the outer crew deck, .73Gs on the inner crew deck (each deck is four meters), .69Gs on the hanger deck and .57 at the external vehicle docks (hanger is 12 meters).
I use this link for gravity calculations:
http://www.artificial-gravity.com/sw/Sp ... inCalc.htm
2.) In order to provide stability to the vessel there are two counter rotating rings comprising the crew section of the ship. The inner ring is made up of the crew decks and the hanger spaces (internal and external), and an outer ring that protects the inner ring. Both rings are designed to relatively the same mass, but this has to be balanced based on stores loaded and fighters present in the inner ring and any mass lost to battle damage on the outer ring. There is access to the unmanned portion of the ship via unpressurized tunnels in the spokes of the inner ring.
3.) The outer ring is a sheath of armor that protects the inner ring as well as acts as the primary radiation shied for the crew spaces and is made up of multiple layers of boron/carbon anti laser armor and (as yet undecided material) layers of hypervelocity projectile armor, spaced to provide a wipple effect.
There are two primary direct fire weapons in use during the Colony War, lasers on the Earth side and mass drivers on the Martian side. At the wars onset Mars did not have the tech ability to build lasers already in use on Earth craft, but they did have ready access to massive mass drivers to push mined resources from the outer planets to Earth so they weaponized it. However, by this point in the conflict the Jovian and Saturnian moons have been left to their own devices for the most part for nearly 30 years and are expected to have fielded lasers, so these vessels are built with laser defenses in anticipation of this.
The other weapon in use by all sides are missiles with nuclear warheads. The armor I describe would be little use against this, but Aurora basically treats all armor as effective in different ways against all threads (lasers drill, mass drivers pepper, missiles crater) so I am treatimg hypervelosity defense and nuclear blast defense as equivalent for RP purposes.
4.) The inner ring contains all the life support gear and all the computer gear to keep the ring going even if the main computer core is lost. The magazines for the fighter are at the joints between two of spokes and the ring, opposite each other. The two bridges (identical, double as combat) are at the joints of the other two spokes (four spokes total). The hanger deck can hold three fighters between spokes for 12 total internal spots. There is a hatch under each fighter and they are lowered by rails towards the hub and then are launched forward (timed to avoid the spokes). Outside each door a fighter can be mounted externally in the same launch rails described above (also act as recovery rails) and kept there during normal operations, though obviously lacking the protection of the internal hanger. Obviously the external fighters have to be launched first. There are two internal hanger spots that can be sectioned off and pressurized for various fighter maintenance purposes, all other portions of the hanger are permanently unpressurized.
The decision to incorporate the hanger into a gravity enclosure was based on experiences with earlier generation carriers where certain maintenance requirements in zero gravity caused readiness issues and sortie generation and emergency action reaction time were unacceptable. Earth High Command realizes this is somewhat indulgent and this class will serve as a counter experiment to see if the expense is worth it.
The exterior of the inner ring has a one layer of boron/carbon armor over a single layer of hypervelocity armor with no spacing. Around the outside of the two crew decks are a series of tanks storing the ships water which also serves as additional radiation shielding.
5.) HVX armament consists of four CIWS particle cannons, two mounted over/under off the bow and two under/over off the stern, (I'll explain these later) that are completely independent and provide a final fire against incoming missiles (in game they get one shot at one missile per 5 sec turn regardless of ship damage, provided they themselves are not damaged). RP wise they have a short range integrated fire control and a battery storage for one burst.
There are also four area defense laser turrets mounted above the spokes of the external ring. These are short range combat lasers for point defense against missiles. These require continuous online power, each having a dedicated reactor (all four can run off the power of three reactors, though with some loss of firing rate).
6.) The ship has four reactors that are for the use of the combat lasers and providing power to the turning mechanism. In the center of the reactors is a reactor machinery space housing all the auxiliary systems for the reactors, as well as a pressure vessel that can be pressurized for certain maintenance actions.
7.) There are four reaction mass/fuel tanks that supply the engine. I have not selected an engine yet as I am not sure if ion engines will be available to me game wise at this point. It will probably be NERVA or Ion engines, but the aft part of the ship could change dramatically. There is an engineering machinery space between the tanks similar to the reactors where auxilliary engineering systems are stored that also has a pressure vessel for certain maintenance as required.
8.) The turning mechanism occupies the center of the vessel and provides rotation to four parts of the ship. The inner and outer ring, rotating opposite each other for balance, and the forward armor screen and the aft armor screen each of equal mass and rotating opposite each other for balance. The hub draws its power from the reactors but can receive emergency power from the engines to provide 50% rotation rate for the inner and outer rings.
I would like some opinions about this design feature. The inner and outer ring both act as counter balances. I could have had two crew rings but when you look at the size of them to achieve .77Gs and that crew would have to transit down one spoke, over, and up another spoke to transit between them this didn't seem feasible and could be a big liability on a warship. Especially since I had not desired to pressurize the spokes or the main body of the ship. So I decided to have the counter rotating ring be a massive armored sheath. The fact that they are both counter rotating provides a very strong boost to armored protection as it 1.) prevents lasers from dwelling 2.) if the outer ring is penetrated the inner ring has a single armored layer that is also rotating to prevent laser dwelling 3.) It is constantly bringing new armor to bear and at the ranges we are talking hitting the same spot twice, especially when the shooter, the target, and now pieces of the target all moving is not achievable (except through luck). In fact at battle stations you could dispense with gravity and just use the rotation to put your most intact armor faces on the threat axis.
I think I self indulged in making the the forward and aft armor screens rotate, but I did it to get the same advantage over the entire ship that I describe above, though it is only a single screen vice the two of the inner outer ring combo. I am open to comments/suggestions about this.
9.) For high speed interplanetary transit the vessel has a large wipple shield that can be extended or stowed from a compartment in the bow.
10.) Radiators are the next big design decision besides the engines, It will need a bunch.
That's plenty for now. Thanks for the time.