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heuhen
Post subject: Re: Spaceship scalePosted: October 14th, 2012, 11:12 am
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My scale:

HeuHen: 1mtr = 50px


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Carl Miller
Post subject: Re: Spaceship scalePosted: October 14th, 2012, 11:15 pm
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klagldsf wrote:
Carl Miller wrote:
What scale should I use for spaceships? The one I'm planning to draw is 5 km long, which, at Shipbucket scale, would be 33,333 pixels :?
You're going to be drawing a Star Destroyer?

Unless you're drawing real spaceships (of which currently there is none that would be too big for Shipbucket scale) you're better off using whatever arbitrary scale you think works best. We're not going to be uploading it to the database anyway since that would be potentially sticky from a copyright issue.
No, I'm drawing a spaceship from a conworld that I'm building, and thus is of my own creation :P


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Morten812
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 6:08 pm
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I draw my own Sci-fi AU spaceships in SB-scala - very much unscientific, partially based on normal groundbased warships, using similarly weapons-systems and a yet undefined propulsion system - as a said very unscientific :D

This is a fregat size multi-role support ship:

[ img ]

And a smaller multi-role FAC

[ img ]

Their flexible containerised weaponsmodules are based on Danish standard-flex design and draw by MConrads.

Didn't plan to upload this but the subject came up :lol:

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Last edited by Morten812 on October 16th, 2012, 6:38 pm, edited 1 time in total.

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Thiel
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 6:20 pm
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Actually they were drawn by McConrads.

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Morten812
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 6:39 pm
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Sorry Thiel - just thought you did the Standard Flex, my mistake

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APDAF
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 6:43 pm
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Remember that battleships will be king in space rather than carriers due to fuel/orbital mechanics.


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acelanceloet
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 6:50 pm
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remember that artificial gravity is aimed the same way as the propulsion is. so, nose is top :P basically the only spaceship design I have seen that takes that in account is the rocket from tintin :P

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TimothyC
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 6:52 pm
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APDAF wrote:
Remember that battleships will be king in space rather than carriers due to fuel/orbital mechanics.
That depends on a lot of the rules for the setting. If jamming is high, FTL drives are small but expensive, and ranges are long then expect fighters (in some form, remember a Sopwith Camel and a YF-12 are both 'fighters', even though one is 100 times the weight and 20 times as fast as the other). A 'Space fighter' might be closer in size to what we think of as a missile boat or a large bomber than a modern day fighter.

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Morten812
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 6:53 pm
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As i said, totally unscientific :lol:

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APDAF
Post subject: Re: Spaceship scalePosted: October 16th, 2012, 7:05 pm
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TimothyC wrote:
If jamming is high, FTL drives are small but expensive, and ranges are long then expect fighters.
Well that mostly wrong because:
1) There is no point in jamming in space due to being no stealth in space.
2) A FTL drive will be huge and require huge amount of power and a fighter will not be able to house the fusion reactors needed.
3) A fighter will never have a range more than the local gravity well unless you use a highly compacted fuel source, oxygen tanks, food and water are also needed for a long flight and it is easier to store such items in a huge battleship than a 100 ton fighter.


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