JSB wrote: * | August 15th, 2017, 10:42 pm |
Do you balance like WoW or more like real life how accurate v balanced forgiving game play do you want?
- Things like what range do you fight at as this basically totally destroys the reason for the USN/RN belt deck layouts v the KM old styles turtle backs....
- Do you let all ships be equal as this makes DDs v BB/CVs very hard to balance without altering reality hard?
- How do you balance that some nations built more smaller ships v few larger ships?
- How much of a rock v p v s and how much do you reward good team play do you want or do you not want to spoil the fun of casual gamers who use the wrong tactics?
- How much randomness are you going to include, such as for long range gun fire historically BB actions are very much determined by single golden BBs say 40% ship technology/30% crew skill/30% random but that might not be fun to play?
- I would question what do you want just one line or a split of ships for different focus?
I'm definitely going for a more arcadey feel over hard realism, similar to WoWS. Smaller caliber guns will be able to do more than they could IRL, DD and BB of the same tier can fight and each side has a realistic chance of winning (DD via torpedo strikes or death of a thousand cuts HE spam that probably wouldn't work IRL, BB by just blowing DD out of the water in 2-3 shots). There's something of a BB beats CA/CL beats DD beats BB jenken going on, but that takes a back seat to making sure that each type of ship feels appreciably different to play and rewards different skills, while ships of different types can still fight with each other on a fair playing field. Every faction will have at least one cruiser line, one destroyer line, one battleship line, and one submarine line. Most but not all factions will have a heavy cruiser line that splits off from the light cruiser line, about half of the factions have aircraft carrier lines, and Britain/Germany have battlecruiser lines. So the 7 total possible lines are CL, CA, DD, BB, BC, CV, and SS, though only one faction (Britain) actually has a line of all 7 types.
JSB wrote: * | August 15th, 2017, 10:42 pm |
A) re Leander v Atlanta - this is a 6"x8 ship v a 5"x16 AA ship its only balanced if you let small guns be ridiculously powerful and fight at such close ranges as WoW, IRL we are talking about a 112lb shell v a 55lb the bigger shell should win as its going to work far better.... They are also very different ships built for different roles 8 years apart, Atlanta v Dido might be better?
I guess Leander vs. Atlanta hinges entirely on much gun caliber is allowed to be a deciding factor in battles. Seems like if gun caliber is as big a decider as it was IRL, it will be a very sad day for pretty much every DD & CL (and also King George V).
Dido vs. Atlanta seems very in Atlanta's favor. They have very similar weapons and Atlanta just has more of them.
Seems like the biggest issue here is that the US simply doesn't have mid-size 6-inch cruisers like the Leander, having not really done much with 6-inch guns before the 10,000 ton Brooklyn. Conversely, the closest thing Britain has to an Atlanta is Dido, which as mentioned looks a lot like "Atlanta, but less of it".
JSB wrote: * | August 15th, 2017, 10:42 pm |
B) "The go-to draft if it's decided that Neptune can't match up to Worcester." What I don't get is why not use the real Tiger, just make her AA focused and give her a good rate of fire like RL unlike the Worcester guns that read like they failed to work totally?
Tiger is way past the heyday of gun ships, and it shows. It was built to fight a very different battle. Similarly to Chester earlier, by the time we warped it into something comparable to a Worcester, it would basically be a paper ship anyway. (also I want to leave the name open for the Tiger battlecruiser.)
JSB wrote: * | August 15th, 2017, 10:42 pm |
C) Omaha isn't going to like a Dido or Arethusa as the as I would be very sceptical of the casement mounts making up 1/2 her guns working as well as turrets?
I'm leaning more towards pairing Omaha with Emerald myself, but I wanted the option open.
JSB wrote: * | August 15th, 2017, 10:42 pm |
D) Swiftsure should win easily 9 good radar directed 6" v 5" at any range is going to make A look very balanced.
Yeah, if Atlanta would realistically be weaker than Leander, there's no way it would hold a candle to a Fiji or Swiftsure.
1. how much do you know about ships, does all of your info come from playing WoWs?
I've been hounding the pages for these ships on Wikipedia for a couple months now, but I'm incredibly aware that what's on Wikipedia, if it's even accurate, is only half the picture. Wiki particularly doesn't have armor layout (not just how thick, but where) or handling (acceleration, rudder shift, turning circle), and those could have major influence on a ship's effectiveness.
2. what is your opinion on paper ships? how many is too many? what proposed upgraded are you willing to or not willing to put in?
Honestly, I love paper ships. Setting out in "what-if" designs is a huge appeal for me. But if a real ship can plausibly fit in a given spot, the real ship takes priority. "Paper upgrades" to real ships are also more than welcome if they're balanced.
3. Neptune is a paper ship, tiger was the last British all gun light cruiser made by the British, also there are more paper ships out there then what is in WoWS.
As mentioned above, Tiger is kind of a bad fit for this game.
4. the idea of balancing depends on how you game plays, and is modeled. do you plan to completely copy WoWs to use as a base and just change things you think are wrong? or do you plan to model armor more accurately than WoWs? how are you planning to do tier spread? +1/-1? +2/-2? +3/-3? how will you game play? will it be slower more realistic, or another more arcade-y game? what will the goal be of each game session? kill all enemies? earn the most points? how will radar and gun targeting systems play a role in this game? how will accuracy work? why 9 solid tiers? what is the range of years ships can be added?
I can't claim to "copy" WoWS as a base since I don't know WoWS's source code (and that would be illegal anyway). But I guess I did describe the game as "just different enough from WoWS to justify being its own game", so it's safe to assume that a mechanic will
generally be the same as in WoWS unless stated otherwise. That being said, I don't know the details of their armor modeling, so my system may wind up more or less accurate. It's probably not going to be too hardball though, mainly because I am not, at the end of the day, a physicist.
There's not much of an official "tier spread" because of the focus on browsing player-made lobbies; when you make a lobby you decide which tiers are allowed, and you select your ship when you join the lobby with your selection limited by the tiers allowed in that particular lobby.
Ships do not respawn and in every game mode killing everyone on the other side is a possible win condition for at least one side, but every game mode also has another point/objective based win condition, so you never have to chase down every last enemy if they're avoiding you.
I have no hard limits on dates, but I am designing the game around the player only controlling the guns of the largest caliber on a ship, which would make gameplay awkward for multi-caliber armored cruisers and pre-dreadnought battleships. In the other direction, the focus is on gunships; missile-focused armaments and ships designed to fight missile-focused armaments are out. This creates a soft limit of roughly 1905-1950 for our timeframe.
p.s. bonus question what factions are going in this game? 10 factions seems like a lot, what are they? kinda curious.
Real Factions: Great Britain, United States, Japan, Germany, France, Italy, Russia
Speculative Factions: China (what if Prince Chun's plan for a Chinese navy came to fruition either via the Qing dynasty not falling or being quickly replaced by a government that could pick up where it left off), Pan-Columbia (what if the Pacts of May had never been signed and Brazil/Argentina/Chile had a naval arms race lasting until the 1940s), Turkey (what if the Ottoman Empire built a large navy, still fell, and then modern Turkey picked up where the Ottoman Empire left off)