Moderator: Community Manager
[Post Reply] [*]  Page 7 of 7  [ 68 posts ]  Go to page « 13 4 5 6 7
Author Message
ezgo394
Post subject: Re: Zombie Apocalypse Survival Ship DiscussionPosted: June 27th, 2013, 1:59 pm
Offline
User avatar
Posts: 1332
Joined: July 27th, 2010, 2:39 am
Location: Cappach, Salide
I don't care for Zombies, but here is my two cents:

Why would you want 1000 people on board? No, no, no. Get 100-120 people that you like or want on your ship and convert the rest to storage for MORE food and supplies, and then do some creative modifying and convert the cabins into master suites. Add a theater, a pool, a bowling alley and a shooting range with animatronic zombies (for practice) and you're set!

_________________
Salide - Denton - The Interrealms

I am not very active on the forums anymore, but work is still being done on my AUs. Visit the Salidan Altiverse Page on the SB Wiki for more information. All current work is being done on Google Docs.
If anyone wishes for their nations to interact with the countries of the Salidan Altiverse, please send me a PM, after which we can further discuss through email.


Top
[Profile] [Quote]
Thiel
Post subject: Re: Zombie Apocalypse Survival Ship DiscussionPosted: June 27th, 2013, 4:44 pm
Offline
User avatar
Posts: 5376
Joined: July 27th, 2010, 3:02 am
Location: Aalborg, Denmark
Sounds to me like you'd need something capable of launching a decently sized cargo shell. Airbursting fragmentation rounds to immobilize the Zombies and a combination incendiaries and fuel-air explosives to finish them off. (If a pipe through the brain is enough to kill one then presumably turning the whole thing to mush via overpressure is going to work as well.)

_________________
“Close” only counts with horseshoes, hand grenades, and tactical nuclear weapons.
That which does not kill me has made a grave tactical error

Worklist

Source Materiel is always welcome.


Top
[Profile] [Quote]
TimothyC
Post subject: Re: Zombie Apocalypse Survival Ship DiscussionPosted: June 27th, 2013, 4:50 pm
Offline
User avatar
Posts: 3765
Joined: July 27th, 2010, 3:06 am
Contact: Website
ezgo394 wrote:
I don't care for Zombies, but here is my two cents:

Why would you want 1000 people on board? No, no, no. Get 100-120 people that you like or want on your ship
There are multiple reasons. More people means you can do more things at once, or do things in more areas at once. It also means you don't have as large of a risk at yet another genetic bottleneck (Humans have less genetic diversity across the entire population than any other primate, much less any other globally distributed species).

_________________
𝐌𝐀𝐓𝐇𝐍𝐄𝐓- 𝑻𝒐 𝑪𝒐𝒈𝒊𝒕𝒂𝒕𝒆 𝒂𝒏𝒅 𝒕𝒐 𝑺𝒐𝒍𝒗𝒆


Top
[Profile] [Quote]
Shipright
Post subject: Re: Zombie Apocalypse Survival Ship DiscussionPosted: June 27th, 2013, 5:41 pm
Offline
Posts: 397
Joined: February 15th, 2013, 2:16 pm
If the chicken I mistakenly left in the refrigerator while on vacation last week is any indication, basically all you need is something that will float for a month or so and can hold the worlds supply of 409 for the slurry cleanup thereafter.

Then the quesiton is what would your survivor compitition survival ship look like...


Top
[Profile] [Quote]
APDAF
Post subject: Re: Zombie Apocalypse Survival Ship DiscussionPosted: June 27th, 2013, 5:47 pm
Offline
Posts: 1508
Joined: June 3rd, 2011, 10:42 am
All you will need is a Mk1 female with lot and lots of ammo preferable hollow point to kill them with one shot each.
Or the ToG II landship for when you have to take your stateroom with you.


Top
[Profile] [Quote]
EUH Lord619
Post subject: Re: Zombie Apocalypse Survival Ship DiscussionPosted: August 9th, 2015, 5:55 am
Offline
User avatar
Posts: 14
Joined: July 4th, 2015, 9:06 am
Location: Grenora, ND, US
I think you should have ferries, littoral combat ships, and sail boats (for preserving fuel). Some coastal forces may be small and expensive so it's gonna be rough for survivors waiting for help on the coast and I think the sail boats will be used to go to the beaches and ports etc. Good idea for this though. To top it all, you need:

1: Littoral combat ships for escorting the ferries.
2: Boat and vehicle ferries for carrying the cargo, passengers, vehicles, and the sail boats.
3: Sail boats for dispatching forces to the coast.

Have a good day!

_________________
Barge in my house if you want to have the taste the shotgun.


Top
[Profile] [Quote]
Dmitri97
Post subject: Re: Zombie Apocalypse Survival Ship DiscussionPosted: August 9th, 2015, 4:55 pm
Offline
Posts: 86
Joined: June 10th, 2014, 7:22 pm
I'd think a cross between a tarawa and a kiev would be a useful headquarters ship. You've got guns (could be updraded) for any sort of bombardment, helicopter support, pretty large flight deck, might be able to launch small cargo planes. If given a well deck it could launch small boats and amphibious tanks and whatnot for clearing the beaches well enough. I'd think a kiev sized and inspired ship with nuclear power, no missiles, but larger guns (american 5 or 8 in), a well deck, and self sustainable conditions, with a small compliment of multi-role helos and cargo planes, I'd think all that would be ideal. And it would be even better if an offshore oil station was secured. Or we can go full world war z and use a nuclear ballistic missile submarine. Imagine how long you could survive in a typhoon or ohio during all this


Top
[Profile] [Quote]
Colosseum
Post subject: Re: Zombie Apocalypse Survival Ship DiscussionPosted: August 9th, 2015, 6:23 pm
Offline
Posts: 5218
Joined: July 26th, 2010, 9:38 pm
Location: Austin, TX
Contact: Website
Any particular reason for bumping a 2 year old thread vs making a new one?

_________________
USN components, camouflage colors, & reference links (World War II only)


Top
[Profile] [Quote]
Display: Sort by: Direction:
[Post Reply]  Page 7 of 7  [ 68 posts ]  Return to “Off Topic” | Go to page « 13 4 5 6 7

Jump to: 

Who is online

Users browsing this forum: No registered users and 24 guests


The team | Delete all board cookies | All times are UTC


cron
Powered by phpBB® Forum Software © phpBB Limited
[ GZIP: Off ]