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FD Scale Aircraft 14
http://67.205.157.234/forums/viewtopic.php?f=27&t=7508
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Author:  Wikipedia & Universe [ July 1st, 2017, 8:31 am ]
Post subject:  Re: FD Scale Aircraft 14

BB1987 wrote: *
Looks pretty cool, never realized the CS-100 looked so tail-heavy. The only minor tweak I'd do (if you accept suggestions), is to smooth a bit the curve of the nose just below the cokpit windows. I do spot a small section when a line with three single pixels is followed by two twin-pixels, while the rest of the shape pretty much alternates them. It creates a strange "dent" effect there (birdstrike? :lol: ).
Smoothed.
[ img ]

Author:  adenandy [ July 1st, 2017, 8:56 am ]
Post subject:  Re: FD Scale Aircraft 14

EXCELLENT work Wikipedia :!:

Jolly sound drawing sir. Well done old man :D

Author:  Rainmaker [ July 1st, 2017, 11:01 am ]
Post subject:  Re: FD Scale Aircraft 14

Wikipedia & Universe wrote: *
BB1987 wrote: *
Looks pretty cool, never realized the CS-100 looked so tail-heavy. The only minor tweak I'd do (if you accept suggestions), is to smooth a bit the curve of the nose just below the cokpit windows. I do spot a small section when a line with three single pixels is followed by two twin-pixels, while the rest of the shape pretty much alternates them. It creates a strange "dent" effect there (birdstrike? :lol: ).
Smoothed.
Thanks! It was on my list of things to do but I hadn't quite gotten to it.

Author:  ashebourton [ July 1st, 2017, 9:05 pm ]
Post subject:  Re: FD Scale Aircraft 14

Wikipedia & Universe wrote: *
BB1987 wrote: *
Looks pretty cool, never realized the CS-100 looked so tail-heavy. The only minor tweak I'd do (if you accept suggestions), is to smooth a bit the curve of the nose just below the cokpit windows. I do spot a small section when a line with three single pixels is followed by two twin-pixels, while the rest of the shape pretty much alternates them. It creates a strange "dent" effect there (birdstrike? :lol: ).
Smoothed.
[ img ]
beat me to the CS100...lol

Author:  Wikipedia & Universe [ July 2nd, 2017, 9:54 pm ]
Post subject:  Re: FD Scale Aircraft 14

Rainmaker wrote: *
Wikipedia & Universe wrote: *
BB1987 wrote: *
Looks pretty cool, never realized the CS-100 looked so tail-heavy. The only minor tweak I'd do (if you accept suggestions), is to smooth a bit the curve of the nose just below the cokpit windows. I do spot a small section when a line with three single pixels is followed by two twin-pixels, while the rest of the shape pretty much alternates them. It creates a strange "dent" effect there (birdstrike? :lol: ).
Smoothed.
Thanks! It was on my list of things to do but I hadn't quite gotten to it.
No problem. Never underestimate the power of someone itching to do another AU livery. :P

Author:  Wikipedia & Universe [ July 7th, 2017, 7:25 am ]
Post subject:  Re: FD Scale Aircraft 14

[depreciated]

Author:  adenandy [ July 7th, 2017, 7:59 am ]
Post subject:  Re: FD Scale Aircraft 14

... Again, EXCELLENT work my dear chap :!:

Jolly well done my old fruit :D

Author:  BB1987 [ July 7th, 2017, 1:15 pm ]
Post subject:  Re: FD Scale Aircraft 14

:D
That red is magnificent.

Author:  eswube [ July 9th, 2017, 11:17 am ]
Post subject:  Re: FD Scale Aircraft 14

I'm sorry to say that I see a small problem with paint schemes of these A320's - namely that they aren't "SB-kosher" :oops: - something that doesn't really matter in AU, but has some meaning in "real-life/never-built" sections: simply speaking the letters of logos and registration (incl. flag) are done with multiple shades, whereas basic principle in SB and FD is representing everything just by several (usually between 3 and 5) shades of any color.

Above is (oversized) sample of "what is" (with false colors added), below is "how it should be by the rules".
[ img ]

Author:  Colosseum [ July 9th, 2017, 4:51 pm ]
Post subject:  Re: FD Scale Aircraft 14

I noticed that as well but didn't want to say anything because I'm not sure how specific the rules need to be taken with FD scale stuff, and frankly I got these confused with all the other AU liveries that have been posted recently.

Having anti-aliased logos on your liveries (at least for real FD) is not acceptable. You'd need to redraw the logos yourself in a pixel format.

One of the hallmarks of this style is ease of editing by others - it's what makes Shipbucket so accessible to new artists. Having a livery that automatically produces a bunch of artifacts on the drawing defeats the purpose, and in my opinion kind of smacks of laziness in drawing as you chose to just resize the company logo instead of drawing a rendition of it yourself.

Hope that makes sense.

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