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Neo-Terran Empire designs http://67.205.157.234/forums/viewtopic.php?f=19&t=4184 |
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Author: | APDAF [ April 18th, 2013, 11:31 pm ] |
Post subject: | Neo-Terran Empire designs |
Here is the Hel class battleship of the Neo-Terran Empire. First commissioned in 2543, 30 years since the end of the Great Purge the Neo-Terran Empire needed a vessel that could protect it's borders from the hostile aliens to the galactic north Nu-Terra. It has 120 50mm rail guns mounted on broadside facing fixed mounts, the CIWS is provided by a laser system mounted on the sides of the ship. It can carry 2 Valkyrie fighters or 4 stormbird boarding vessels. Power is provided by two fusion reactors as well as nuclear batteries. It have Artificial Gravity plating provided by stolen Xi'sana technology. FTL is given by the Quantum field generator. P.s. it is in top view wip currently. |
Author: | Raxar [ April 18th, 2013, 11:33 pm ] |
Post subject: | Re: Neo-Terran Empire designs |
All those large bridge windows are going to make fun targegs for some enemy gunners, and you're tureets will suffer from poor firing arcs if you keep them so close together. |
Author: | ezgo394 [ April 19th, 2013, 2:17 am ] |
Post subject: | Re: Neo-Terran Empire designs |
Yeah, I agree with Raxar. Those windows are going to do more harm then good, no matter what excuse you come up with. |
Author: | klagldsf [ April 19th, 2013, 3:36 am ] |
Post subject: | Re: Neo-Terran Empire designs |
Well it depends if you're designing a space ship to real physics standards or movie standards. It's actually pretty decent to movie standards. |
Author: | Rhade [ April 19th, 2013, 6:52 am ] |
Post subject: | Re: Neo-Terran Empire designs |
Movie standards goes up in last decade. This is in ... early 70' style. |
Author: | APDAF [ April 19th, 2013, 9:27 am ] |
Post subject: | Re: Neo-Terran Empire designs |
The bridge windows are made from a form of Quartz which makes it almost as strong as the surrounding metal plating, plus during combat blast doors close which covers the windows. At the range at which combat occurs turret arcs are not an issue as you only need to rotate arc minutes at worst or you are so close that it does no matter anyway. The physics should be at least believable to within the realm of possible but no well known physics. |
Author: | Rhade [ April 19th, 2013, 11:54 am ] | |
Post subject: | Re: Neo-Terran Empire designs | |
The physics should be at least believable to within the realm of possible but no well know physics.
That's doesn't make any sense
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Author: | APDAF [ April 19th, 2013, 12:19 pm ] |
Post subject: | Re: Neo-Terran Empire designs |
Basically it should be a lot more realistic than Star Wars and Star Trek. |
Author: | Morten812 [ April 19th, 2013, 12:24 pm ] |
Post subject: | Re: Neo-Terran Empire designs |
Star Wars and Star trek aren't really more realistic... |
Author: | Rhade [ April 19th, 2013, 1:08 pm ] |
Post subject: | Re: Neo-Terran Empire designs |
SW and ST is quintessence of technobabble so crossbar is rly low. And even with that your "ideas" doesn't make any sense. |
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