RP1
I got you. And you are quite right - that was a image texture map - applied on the model. I am not a programmer that's wiki example a real abrakadabra to me. The way I do is simplier and faster.
Posts:7510 Joined: July 28th, 2010, 12:25 pm
Location: the netherlands
my current work in progress
_________________ Drawings are credited with J.Scholtens
I ask of you to prove me wrong. Not say I am wrong, but prove it, because then I will have learned something new. Shipbucket Wiki admin
Posts:7510 Joined: July 28th, 2010, 12:25 pm
Location: the netherlands
rhino and a lot of calcs in excel, like usual
_________________ Drawings are credited with J.Scholtens
I ask of you to prove me wrong. Not say I am wrong, but prove it, because then I will have learned something new. Shipbucket Wiki admin
Posts:2129 Joined: November 8th, 2010, 3:07 pm
Location: Norseland
Since this is a place for 3D models I thougth I`d cut in one of mine. I`ve been working on this for quite some time. It`s the German H-39 class battleship. Part of the Z plan.
Posts:7510 Joined: July 28th, 2010, 12:25 pm
Location: the netherlands
edge loops? why would I do that? that has absolutely no meaning in shipbuilding.
_________________ Drawings are credited with J.Scholtens
I ask of you to prove me wrong. Not say I am wrong, but prove it, because then I will have learned something new. Shipbucket Wiki admin
Posts:255 Joined: May 20th, 2012, 11:20 am
Location: Yokosuka, Japan
Probably not, but it does in 3D modelling. I would do a search on Google(tm) for "Hard Surface Modelling" techniques. And you definately need some edge loops in there.