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Syndicate_Zero
Post subject: Re: Let's try something new?Posted: January 8th, 2012, 12:54 pm
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Lol, c'mon..! D:

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klagldsf
Post subject: Re: Let's try something new?Posted: January 8th, 2012, 7:11 pm
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acelanceloet wrote:
wait what! paint! why so difficult!
you can create stuff like that easier and better looking (and better working) in free programs like sketchup or blender.
Yeah...it's not like the type of pixel art Shipbucket is built around where someone with zero artistic skill and impossibly-shaky hands like me can still produce technically proficient profiles. The ONLY two people I can think of that actually have the artistic skill to be able to pull that off on a regular basis are AVALMA and Darth Panda (and BTW, they already dabble in off-profile art).


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Syndicate_Zero
Post subject: Re: Let's try something new?Posted: January 10th, 2012, 12:25 pm
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I finally finished this ship, it's a remodel of my previous Redemption Class and it's not that hard.. All you need is patience and ideas. :)
http://i1228.photobucket.com/albums/ee4 ... pClass.jpg

My next project... It's a harbour for renders.

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ONI-Defense
Post subject: Re: Let's try something new?Posted: January 10th, 2012, 11:21 pm
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Location: Oviedo, Florida
This is a really interesting idea, it might not catch on like FD scale did, but I may take a try at it myself sometime. Though with the template, one issue I have is I can't seem to see any length, height, and width scales.

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Syndicate_Zero
Post subject: Re: Let's try something new?Posted: January 11th, 2012, 11:01 am
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Oh yea, lol. I'll try to find out how to measure this thingy in this template unless anyone here wanna help me for this!

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Syndicate_Zero
Post subject: Re: Let's try something new? [ Updated ]Posted: January 13th, 2012, 11:23 am
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Updated with new version of template!

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ALVAMA
Post subject: Re: Let's try something new? [ Updated ]Posted: January 13th, 2012, 11:33 am
Excellent!


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