- kitbashing: we can clearly see you have taken from various ships. watch out when doing this: first of all not always do artists allow this from AU ships, also you must know what it looks like and, even better, what it is and does.
in this case we can clearly see you did not know what you were doing on above points due to mismatching parts in the structure. lines that do not end where you expect them to, stealth parts fitted to non-stealth parts and mismatching era's of equipment.
that is no real problem, as in, you are here to learn. but putting an ship together like this is not the only thing you should do to learn how all this works.
- because of that, I am not going to point out exactly where you are wrong, but where to look to find to make all this better.
- first of all, choose an nation. I see burke, perry, daring and AU parts. because of that, you have US, dutch, GB and AU weapons and equipment. if you begin it is best to keep it to one ship as base, if not one nation as base, so you can just take the equipment from existing designs and see by that what fits and what not.
- while you have all radars on board (tracking, search, directing and navigation/surface) they do seem not to match era entirely, and they are not always the most current parts or the best fit. also, some of your radars can no longer rotate due to the ships other parts. try to find them.
- why 3-4 Rhibs?
- I am kind of wondering about your powerplant arrangement. CODAG with turbines forward of the VLS and diesels aft?
also, I like to mention the beginners guide for shipbucket I wrote, it mentions everything that I do not mention now because that would take too much time, and more