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JSB
Post subject: Re: ocean class destroyerPosted: June 11th, 2014, 1:15 am
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I would pick a few ships with similar budgets/missions and then lay out what they have and build yours with the same number/general type (but then swap to using different weapons such as your turrets that cover the same function).
This may be a bit 'boring'/uncreative but will give you a similar balance to you design.
JSB


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battleship lover
Post subject: Re: ocean class destroyerPosted: June 11th, 2014, 3:57 am
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[ img ]
update # 3


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Rodondo
Post subject: Re: ocean class destroyerPosted: June 11th, 2014, 4:10 am
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Which ship is that prop from?

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"Loitering on the High Seas" (Named after the good ship Rodondo)

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battleship lover
Post subject: Re: ocean class destroyerPosted: June 11th, 2014, 5:09 am
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what do you mean by "which ship is that prop from"


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Rodondo
Post subject: Re: ocean class destroyerPosted: June 11th, 2014, 5:11 am
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Its just that propellor looks like it came from the early 1900's ship

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How to mentally pronounce my usernameRow-(as in a boat)Don-(as in the short form of Donald)Dough-(bread)
"Loitering on the High Seas" (Named after the good ship Rodondo)

There's no such thing as "nothing left to draw" If you can down 10 pints and draw, you're doing alright by my standards


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battleship lover
Post subject: Re: ocean class destroyerPosted: June 11th, 2014, 4:26 pm
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I got it off from on of the many parts sheets you provided, but ill change it.


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battleship lover
Post subject: Re: ocean class destroyerPosted: June 11th, 2014, 4:40 pm
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I think i'm almost done so can you give me do advice to make the superstructure more detailed because it looks kind of blank


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Rodondo
Post subject: Re: ocean class destroyerPosted: June 11th, 2014, 5:13 pm
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Consider all the systems a modern ship has; lifeboats, ship's boats, recovery cranes for the boat and supply handling, ventilation, air intakes if required, lights, navigation lights plus other navigation equipment, anchors and handling gear, mooring items, firefighting equipment, replenishment at sea equipment, ladders, some portholes for exterior light and ventilation etc

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Work list(Current)
Miscellaneous|Victorian Colonial Navy|Murray Riverboats|Colony of Victoria AU|Project Sail-fixing SB's sail shortage
How to mentally pronounce my usernameRow-(as in a boat)Don-(as in the short form of Donald)Dough-(bread)
"Loitering on the High Seas" (Named after the good ship Rodondo)

There's no such thing as "nothing left to draw" If you can down 10 pints and draw, you're doing alright by my standards


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battleship lover
Post subject: Re: ocean class destroyerPosted: June 14th, 2014, 6:16 pm
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[ img ]
update # 4


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acelanceloet
Post subject: Re: ocean class destroyerPosted: June 14th, 2014, 6:30 pm
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Location: the netherlands
a few things:
- that goalkeeper at the side seems a waste of money and space
- you need an volume search radar to serve with the APAR, SMART-L is designed to work with it.
- http://www.shipbucket.com/images.php?di ... ts%203.png here you can find an updated APAR, goalkeeper and the SMART-L drawing
- the underwater hull you have now comes from the parts sheets, but is a bit dated. try to look at similar sized ships (for example, the spruance class) for a better one.
- an better drawing of the SQS-26 is here: https://dl.dropboxusercontent.com/u/632 ... SN%203.png
- try a bit more sheer on the bow, right now she looks a bit wet forward
- the reason no ship has a single piece missile battery of more then 64 cells is because you need an huge gap to fit it in. also, if you want more then 64 cells on your ship, it seems to be an good idea to split it into 2 batteries.
- the superstructure shape is a bit weird, as in you have angles that cost a lot of space and add very little. look at the burke, LCF, LCS for examples how modern superstructures look.
- it seems a bit weird to have both sea sparrow and ESSM on board.

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