Moderator: Community Manager
[Post Reply] [*]  Page 3 of 3  [ 27 posts ]  Go to page « 1 2 3
Author Message
SHIPDUDE
Post subject: Re: LRAM INC. Zweihander-Class BattleshipPosted: March 16th, 2012, 7:13 pm
Offline
User avatar
Posts: 145
Joined: February 17th, 2012, 5:42 am
It seems like a really silly stealth nuclear battleship would have a battery of vertically-firing light gas guns for suborbital bombardment!


Top
[Profile] [Quote]
furturewar
Post subject: Re: LRAM INC. Zweihander-Class BattleshipPosted: March 17th, 2012, 7:27 am
Offline
Posts: 25
Joined: March 11th, 2012, 6:31 am
Okay, SO.
A few things i'll address.
-I'm coming from a Gun board where I've built High-Caliber Rifles and Tanks. My transition from Small arms to Naval might take a while to bear with me.
- I never said (I don't think) I was extending the Zumwalt's hull. I simply based the Super structure off the Zumwalt because of it's aesthetics. The hull is more based around Erik's Objective Global Warship.
-A non-related note: Project HARP is one of my favorite guns ever built...
Anyways, I felt like continuing this for my own personal amusement. this project was mainly for improving my Shipbucket-style drawings so I would prefer you comment On my drawing skills rather than the impracticality/impossibility of this boat. I have little knowledge in ship designing, but I hope my time here will increase that knowledge.
[ img ]
This is my layout drawing for the ship. The blue areas are which the ammo for the weapons are placed. The Red is the Hangar of which there will be space to store around 3 V-22-sized aircraft. The green is the general area of which the powerplant is going to be located. My plans for this boat are to have around 4 Cells for Tridents, 4 for Polaris, and around 128 for ABM's. The turrets that were once the 25" are now Missile Launchers, firing Interceptor missiles, as part of a Close-in Defense system. I'm also planning on adding another CIWS towards the Stern, after the Missile Turret. There's also going to be two Tomahawk Launchers, One on each Broadside infront of the 7" towards the Bow. I'm also kinda in the fuzz with these modern radars in the placement of them (Mainly the SPY-3) so i pretty much decided to create my own radar. Also, I would like to request some help on how to design the Props. I'm not very good with them so help could be appreciated.
And a related question to the props, I've seen on a few other ships, Fan-like vent looking things placed towards the bottom of the hull, are those props or something else?

_________________
Furturewarfare's Worklist:
-LRAM INC. Shipyards NAF Titan-Class Carrier "King"
-LRAM INC. Shipyards NAF Objective Global Super-Warship Goliath "Ace of Aces"
-LRAM INC. Shipyards NAF Blitzker-Class Guided Missile Destroyer "Knight"
-LRAM INC. Shipyards NAF Lancer-Class Guided Missile Cruiser "Bishop"
-LRAM INC. Shipyards NAF Aegis-Class ASW/AAW Cruiser "Rook"

"We are the Aces of Aces, We fly high and fight to survive"
~Furturewarfare


Top
[Profile] [Quote]
Hood
Post subject: Re: LRAM INC. Zweihander-Class BattleshipPosted: March 17th, 2012, 10:35 am
Offline
Posts: 7233
Joined: July 31st, 2010, 10:07 am
Shipbucket skills? Well at the moment its a grey rectangle with some sloping lines a blue underwater hull.

The underwater section needs a new bows for a start, the slope is too extreme, needs rudders and propellers too. The ship is too long, amny of the angles look wrong, or have weird kinks in them (top right of superstructure), lack of hull shading for the angled faces, mixed up grey and black lines for external and 'internal' angles. What's the Armoured Tomahawk launcher for? Why Trident aboard a warship? Why a battleship at all?

Really you can't seperate drawing skills from feasibility. One fits the other like a hand in a glove. Without some basis in reality the whole thing looks wrong. The best own designs and AU work looks like a real warship, so real that you can't always tell the difference. Stuff like this just looks like all the other super-monster stealth battleship ideas. Oumoded grey rectangles of seriously outrageous cost and size that no Navy would ever look at.

Springsharp cannot be used to sim a warship like this, it will not work. Also any ship at 6,000,000 tons should really start ringing alarm bells.

_________________
Hood's Worklist
English Electric Canberra FD
Interwar RN Capital Ships
Super-Darings
Never-Were British Aircraft


Top
[Profile] [Quote]
Colosseum
Post subject: Re: LRAM INC. Zweihander-Class BattleshipPosted: March 17th, 2012, 2:32 pm
Offline
Posts: 5218
Joined: July 26th, 2010, 9:38 pm
Location: Austin, TX
Contact: Website
I just want to know the date Shipbucket became "monsterbattleshipsbucket".

It's really dumb and I hate it.

The ultimate evolution of the battleship, in its last really viable year, has already been drawn!

_________________
USN components, camouflage colors, & reference links (World War II only)


Top
[Profile] [Quote]
klagldsf
Post subject: Re: LRAM INC. Zweihander-Class BattleshipPosted: March 17th, 2012, 4:52 pm
Offline
User avatar
Posts: 2765
Joined: July 28th, 2010, 4:14 pm
Colo's right, the ultimate evolution of the battleship has already been drawn.


Top
[Profile] [Quote]
iiradned
Post subject: Re: LRAM INC. Zweihander-Class BattleshipPosted: March 17th, 2012, 5:51 pm
Offline
User avatar
Posts: 141
Joined: July 28th, 2010, 11:36 am
Why have Tomahawk ABLs when you have a VLS already?


Top
[Profile] [Quote]
klagldsf
Post subject: Re: LRAM INC. Zweihander-Class BattleshipPosted: March 17th, 2012, 9:53 pm
Offline
User avatar
Posts: 2765
Joined: July 28th, 2010, 4:14 pm
...and he's drawn magazine space underneath it.


Top
[Profile] [Quote]
Display: Sort by: Direction:
[Post Reply]  Page 3 of 3  [ 27 posts ]  Return to “Beginners Only” | Go to page « 1 2 3

Jump to: 

Who is online

Users browsing this forum: No registered users and 10 guests


The team | Delete all board cookies | All times are UTC


Powered by phpBB® Forum Software © phpBB Limited
[ GZIP: Off ]