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Colosseum
Post subject: Re: United Front for Labor and Liberation - People's NavyPosted: December 20th, 2012, 8:07 pm
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Just one bit of advice: saying things like "well it's an alternate universe, anything can go" is not really conducive for receiving help from us. There have to be set "rules" (normally those of real life) that we have to go by when creating the ship. Otherwise it's just nonsense.

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Portsmouth Bill
Post subject: Re: United Front for Labor and Liberation - People's NavyPosted: December 21st, 2012, 11:54 am
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Joined: August 16th, 2010, 7:45 am
Location: Cambridge United Kingdom
Yes, though your drawing skills show promise, you still need to consider how actual ships are designed and built. For example your warship, with that very large gun mount so far forward, the 'sheer' of the hull would make it impossible to load it from below; and even if that was possible, you'd have so much weight on the bow that the ship would simply nose dive to the bottom if put to sea. It is really up to you, but I doubt if you'll receive much interest until you apply some rudimentary 'rules of thumb'.

That apart good luck :)


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Rhade
Post subject: Re: United Front for Labor and Liberation - People's NavyPosted: December 21st, 2012, 12:00 pm
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Also recoil of such massive gun will tear that ship apart.

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eswube
Post subject: Re: United Front for Labor and Liberation - People's NavyPosted: December 21st, 2012, 12:01 pm
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Indeed, You're on the right track when it comes to drawing skills and "formal" issues (there is some room for improvement in these areas, but that will come with time), but "ship design" issues are bit lacking, esp. with that cruiser.

Maybe this will help You a bit, even though we have no gun cruisers covered in this thread (at least yet).
Note hull shape (esp. underwater parts) and positioning of armament relative to whole hull and superstructure.

http://www.shipbucket.com/forums/viewto ... f=5&t=3743


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acelanceloet
Post subject: Re: United Front for Labor and Liberation - People's NavyPosted: December 21st, 2012, 12:08 pm
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and I'd like to add the link to this page:
http://www.shipbucket.com/forums/viewto ... f=5&t=3287
here is a lot of what you should keep in mind when designing ships ;)

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