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SrGopher
Post subject: Re: Freemount Class MerchantPosted: January 8th, 2012, 9:17 pm
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Two lifeboats isn't enough. Go for four or five, then maybe add two rafts each at the bow and stern.

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Raxar
Post subject: Re: Freemount Class MerchantPosted: January 9th, 2012, 2:12 am
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Another thing, have the cranes either all horizontal or all at 45 degrees.

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bezobrazov
Post subject: Re: Freemount Class MerchantPosted: January 10th, 2012, 5:40 pm
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Ok, I guess I'll lend my five cents to the bucket:

The funnels doesn't look, let's say, "merchant"-like. They're too thick, and quite frankly odd-looking. They're also way too closely spaced together!

Only two masts with cranes? For this time-period vessel and size, I'd expect, at least three masts and several cranes inbetween! Look at the various merchant ships already drawn at SB!

The bridge lacks bridge-wings. It also lacks every fundamental equipment to make it look like a bridge!

There's no access whatsoever to the lifeboats provided, since there are no doors or hatches on the 'tween superstructure!

The hull needs a lot of details, such as anchor hawses with anchors, bollards, and mooring gears. Also, quite possibly, since this appears to be a welter-deck design, you'd need scuppers on the upper deck to drain the upper deck from sea water.

These are just a few of the most obvious points that I've seen. There are others, but better stop here and give you, APDAF, a chance to catch up!

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Raxar
Post subject: Re: Freemount Class MerchantPosted: January 11th, 2012, 7:22 pm
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If you adjust the deck layout, you could have 3 or 4 masts on deck, this makes loading and unloading quicker and more effecient, which means you can get out to sea faster, which means you can deliver your cargo faster, which means you deliver more goods and turn a bigger profit.

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Ashley
Post subject: Re: Freemount Class MerchantPosted: January 12th, 2012, 8:21 am
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This seems to become one of these well known APDAF-threads: one unspeakable drawing at the beginning, several pages of hints and good advices, some dumb questions in between and finally no accetable or simply no drawing. Sure, my comment is not constructive but my frustration about this wants to come out somehow.

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APDAF
Post subject: Re: Freemount Class MerchantPosted: January 12th, 2012, 8:05 pm
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I need a hand with her.


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bezobrazov
Post subject: Re: Freemount Class MerchantPosted: January 12th, 2012, 8:18 pm
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No! This is it! We have all tried to help you, but I think everyone here agrees that the line is drawn at actually also doing the work for you! If you cannot somehow understand what we're trying to tell you I don't know what more we can do! So, APDAF, I'm afraid you're on your own here...

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Raxar
Post subject: Re: Freemount Class MerchantPosted: January 13th, 2012, 12:35 am
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An illustrated tutorial as to what needs doing. This is all I will do to help you fix it. You need to stop asking others to fix your mistakes for you and take the initiative to do it yourself.
[ img ]

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ALVAMA
Post subject: Re: Freemount Class MerchantPosted: January 13th, 2012, 11:13 am
yea Okay, though I don't agree with the comment of the cranes.


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APDAF
Post subject: Re: Freemount Class MerchantPosted: January 15th, 2012, 4:22 pm
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Updated.

I will work on the boxyness later.


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