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Top view textures http://67.205.157.234/forums/viewtopic.php?f=16&t=1075 |
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Author: | Mitchell van Os [ April 21st, 2011, 4:24 pm ] |
Post subject: | Top view textures |
Attachment: texture.png
Anti slip looks a bit to nasty, it is actually posted to see what peeps think.A do or no do? Or should i take it a step lower on the grain? And from the old board:'' Im releasing my custom made floor panels. For battleships and aircraft carrier's (if needed) For the smaller ships below heavy cruiser such as light cruisers, destroyers, frigates.'' |
Author: | Thiel [ April 21st, 2011, 8:16 pm ] |
Post subject: | Re: Top view textures |
Given the scale we're working at, having anti skid surfacing drawn like that would just look odd, since you wouldn't have a chance of seeing it IRL at that distance. |
Author: | Mitchell van Os [ April 21st, 2011, 9:19 pm ] | |
Post subject: | Re: Top view textures | |
Given the scale we're working at, having anti skid surfacing drawn like that would just look odd, since you wouldn't have a chance of seeing it IRL at that distance.
I only saw it once. From the highest point from an lpd. To the lower decks. And i could see it. But it depends on how much meters between you and the drawing must be in sb...
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Author: | Thiel [ April 21st, 2011, 9:22 pm ] |
Post subject: | Re: Top view textures |
I don't know what the scale works out to, but we're talking 1:350 at least If I'm not mistaken. |
Author: | TimothyC [ April 21st, 2011, 11:45 pm ] | |
Post subject: | Re: Top view textures | |
I don't know what the scale works out to, but we're talking 1:350 at least If I'm not mistaken.
Bear with me for a moment:Shipbucket scale is 2 pixels per foot. Standard pixel density is about 72 to 96 DPI. This means that an inch in Shipbucket scale is 36-48 feet. This means that a foot in Shipbucket scale is 432 to 648 feet. So a scale of 1:430-650 is a good round spec. |
Author: | Mitchell van Os [ April 22nd, 2011, 5:08 am ] |
Post subject: | Re: Top view textures |
No i didnt talk about the scale. But what should be the set distance for the person looking at the top view. Wich height? Because then i know what texture can be done.... |
Author: | Vossiej [ April 22nd, 2011, 6:12 am ] |
Post subject: | Re: Top view textures |
I would say nice try, but best to stick with just a plain dark gray. Or maybe mix some slightly less dark gray in between, but this contrast is way to big. |
Author: | Thiel [ April 22nd, 2011, 7:21 am ] |
Post subject: | Re: Top view textures |
1:650 means that the observer is standing 650ft away, or about 200m. |
Author: | Mitchell van Os [ April 22nd, 2011, 11:12 am ] |
Post subject: | Re: Top view textures |
Hmm, 200 meters. That is this... Lawl?! |
Author: | JLDogg [ April 22nd, 2011, 2:27 pm ] | |
Post subject: | Re: Top view textures | |
1:650 means that the observer is standing 650ft away, or about 200m.
1:650 would be 1" = 650" or 54.166667 ft. |
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