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Fleshing out an Unmanned Warship concept
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Author:  Razgriz BSG-27 [ August 14th, 2012, 9:00 pm ]
Post subject:  Fleshing out an Unmanned Warship concept

An unmanned Warship along the lines of the LCS, slightly larger or smaller, I need suggestions mostly on what systems would not be present with lack of a crew, and with the concepts of "stealth"

Author:  Rhade [ August 14th, 2012, 9:06 pm ]
Post subject:  Re: Fleshing out an Unmanned Warship concept

Littoral combat ship ... without crew. Not in this time lad, maybe in some future. But if ... if there will be no crew that kind of ship will be a lot smaller, even 50% or more. You cut all crew quarters, bridge ... ect: just take off everything crew need.

Author:  Razgriz BSG-27 [ August 14th, 2012, 9:11 pm ]
Post subject:  Re: Fleshing out an Unmanned Warship concept

alright

Author:  acelanceloet [ August 14th, 2012, 11:06 pm ]
Post subject:  Re: Fleshing out an Unmanned Warship concept

well....
one factor is the main reason we still have crew: damage control and maintenance. we can let an computer use the weapons, sail the ship, and control the systems, but humans are the only ones that currently can react onto stuff unexpected braking down or weapon hits.

Author:  Razgriz BSG-27 [ August 15th, 2012, 12:26 am ]
Post subject:  Re: Fleshing out an Unmanned Warship concept

yes, that is the biggest problem confronting this type of, well I think we should name it

[ img ]

Author:  acelanceloet [ August 15th, 2012, 5:20 am ]
Post subject:  Re: Fleshing out an Unmanned Warship concept

won't work, especially not the VLS. keep in mind btw, that you still need the ship to be 'accesible' for humans, even if only for construction and dockyard turns.

Author:  Trojan [ August 15th, 2012, 6:24 am ]
Post subject:  Re: Fleshing out an Unmanned Warship concept

theres also nowhere for a propulsion system really and no intakes/uptakes

Author:  klagldsf [ August 15th, 2012, 5:56 pm ]
Post subject:  Re: Fleshing out an Unmanned Warship concept

Theoretically, a completely unmanned LCS is superior to the current undermanned LCS because an undermanned LCS paradoxically puts more lives in danger. A properly manned ship is able to defend itself better, patch itself up better and - here's the really important thing - medically tend to its crew better.

Of course a completely unmanned ship, even if not as combat-effective, puts zero crew in danger by definition. You make up for whatever combat deficiency the vessel has through numbers, which means ideally it should be cheap. Of course, it's a matter of debate as to whether or not putting lives at risk runs into a cost-benefit wall, but I personally think putting the fewest lives at risk is always the best (otherwise why do we put so much emphasis on survivability in the first place?)

Author:  Razgriz BSG-27 [ August 15th, 2012, 8:47 pm ]
Post subject:  Re: Fleshing out an Unmanned Warship concept

there are infact intakes if you look carefully one can see them on the bulge of the secondary hulls, and I know the hull is not deep enough for VLS, it was really to see what the overall aesthetic would be, and I'm going got get to mending this one for your specifications

Author:  Razgriz BSG-27 [ August 15th, 2012, 8:51 pm ]
Post subject:  Re: Fleshing out an Unmanned Warship concept

On the repair and maintenance subject, have you ever heard of the self repairing space shuttle concepts?, anyway I was thinking along the lines of UAVs, at sea totally human controlled , save for in this case repair systems, the fleets would consist of totally unmanned ships, an Command ship, and A carrier/tender that would be able to have humans repair damage the on-board systems couldn't handle.

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