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International Frigate design (for Wesworld)
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Author:  Vossiej [ August 21st, 2010, 2:12 pm ]
Post subject:  Re: International Frigate design (for Wesworld)

Just to prevent certain misunderstandings ;)

Author:  klagldsf [ August 21st, 2010, 3:54 pm ]
Post subject:  Re: International Frigate design (for Wesworld)

I went ahead and made some changes (don't worry Vossiej the hull is unchanged ;) )

Some feedback at Wesworld suggested a bigger superstructure with an extra tier and possibly a heavier aa-armament. Plus Voyager made me blended-funnel-envy :p

Unarmed hull:

[ img ]

With random armament:

[ img ]

Author:  klagldsf [ August 22nd, 2010, 4:50 am ]
Post subject:  Re: International Frigate design (for Wesworld)

I've added some more details and stuff, particularly on the superstructure to make it less bare looking. I also thought it justified letting me return to a lower-tiered superstructure, which I personally liked better (looks sleeker and yadda yadda sexy BS):

[ img ]

But just in case you liked the taller, three-tiered superstructure:

[ img ]


And yes, I am ripping off the Capitani Romani at this point - but not outright copy-pasting. Trust me the lines will not match.

Also, just the basic hulls this time. Too lazy to add weapons :p

Author:  ezgo394 [ August 22nd, 2010, 4:53 am ]
Post subject:  Re: International Frigate design (for Wesworld)

Very nice. How much? CCan I buy some for the Isle of Targos?

Author:  klagldsf [ August 22nd, 2010, 4:54 am ]
Post subject:  Re: International Frigate design (for Wesworld)

...and now it's come to my attention that people fail to understand the concept of "role-playing."

If a fictional nation wants a fictional ship, I see it very hard to stop them.

Plus, in Wesworld terms, this is circa 1940. Not even 1940s, just, 1940. It might look odd next to an IoT missile cruiser.

Author:  ezgo394 [ August 22nd, 2010, 4:58 am ]
Post subject:  Re: International Frigate design (for Wesworld)

I understand the concept of roleplaying :P .

Yes, I know it is circa 1940. I meant can I mod it for use in our WW2 time period?

Author:  klagldsf [ August 22nd, 2010, 5:06 am ]
Post subject:  Re: International Frigate design (for Wesworld)

Like I told Vossiej: eh, sure, why not?

Author:  ezgo394 [ August 22nd, 2010, 5:13 am ]
Post subject:  Re: International Frigate design (for Wesworld)

If I may, what are the size specifications, powerplant, basic crew size and top speed?

Author:  klagldsf [ August 22nd, 2010, 5:27 am ]
Post subject:  Re: International Frigate design (for Wesworld)

ezgo394 wrote:
If I may, what are the size specifications, powerplant, basic crew size and top speed?
Uhh, I dunno?

Back at Wesworld, we have this thing called Springsharp - it's actually a software program that can calculate things like that, based on desired characteristics (it's basically a spreadsheet). I don't have it.

Designed top speed is for the high-30s, size is...you figure it out? It's longer than a Capitani Romani which is a 3500 ton ship, and probably a (slightly) wider beam.... Powerplant is...effin' huge? It's got the funnels to match at least, and it'll need both for speeds that high. Basic crew size - I have no honest idea. Since it's designed with a lot of customization in mind, this probably means crew size will vary greatly depending on what's ordered.

Author:  ezgo394 [ August 22nd, 2010, 5:43 am ]
Post subject:  Re: International Frigate design (for Wesworld)

I've heard of Springsharp. It's actually a pretty cool program.
As for the specs, that's fine. I'll figure something out.

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