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International Frigate design (for Wesworld) http://67.205.157.234/forums/viewtopic.php?f=15&t=137 |
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Author: | Vossiej [ August 21st, 2010, 2:12 pm ] |
Post subject: | Re: International Frigate design (for Wesworld) |
Just to prevent certain misunderstandings |
Author: | klagldsf [ August 21st, 2010, 3:54 pm ] |
Post subject: | Re: International Frigate design (for Wesworld) |
I went ahead and made some changes (don't worry Vossiej the hull is unchanged ) Some feedback at Wesworld suggested a bigger superstructure with an extra tier and possibly a heavier aa-armament. Plus Voyager made me blended-funnel-envy :p Unarmed hull: With random armament: |
Author: | klagldsf [ August 22nd, 2010, 4:50 am ] |
Post subject: | Re: International Frigate design (for Wesworld) |
I've added some more details and stuff, particularly on the superstructure to make it less bare looking. I also thought it justified letting me return to a lower-tiered superstructure, which I personally liked better (looks sleeker and yadda yadda sexy BS): But just in case you liked the taller, three-tiered superstructure: And yes, I am ripping off the Capitani Romani at this point - but not outright copy-pasting. Trust me the lines will not match. Also, just the basic hulls this time. Too lazy to add weapons :p |
Author: | ezgo394 [ August 22nd, 2010, 4:53 am ] |
Post subject: | Re: International Frigate design (for Wesworld) |
Very nice. How much? CCan I buy some for the Isle of Targos? |
Author: | klagldsf [ August 22nd, 2010, 4:54 am ] |
Post subject: | Re: International Frigate design (for Wesworld) |
...and now it's come to my attention that people fail to understand the concept of "role-playing." If a fictional nation wants a fictional ship, I see it very hard to stop them. Plus, in Wesworld terms, this is circa 1940. Not even 1940s, just, 1940. It might look odd next to an IoT missile cruiser. |
Author: | ezgo394 [ August 22nd, 2010, 4:58 am ] |
Post subject: | Re: International Frigate design (for Wesworld) |
I understand the concept of roleplaying . Yes, I know it is circa 1940. I meant can I mod it for use in our WW2 time period? |
Author: | klagldsf [ August 22nd, 2010, 5:06 am ] |
Post subject: | Re: International Frigate design (for Wesworld) |
Like I told Vossiej: eh, sure, why not? |
Author: | ezgo394 [ August 22nd, 2010, 5:13 am ] |
Post subject: | Re: International Frigate design (for Wesworld) |
If I may, what are the size specifications, powerplant, basic crew size and top speed? |
Author: | klagldsf [ August 22nd, 2010, 5:27 am ] | |
Post subject: | Re: International Frigate design (for Wesworld) | |
If I may, what are the size specifications, powerplant, basic crew size and top speed?
Uhh, I dunno?Back at Wesworld, we have this thing called Springsharp - it's actually a software program that can calculate things like that, based on desired characteristics (it's basically a spreadsheet). I don't have it. Designed top speed is for the high-30s, size is...you figure it out? It's longer than a Capitani Romani which is a 3500 ton ship, and probably a (slightly) wider beam.... Powerplant is...effin' huge? It's got the funnels to match at least, and it'll need both for speeds that high. Basic crew size - I have no honest idea. Since it's designed with a lot of customization in mind, this probably means crew size will vary greatly depending on what's ordered. |
Author: | ezgo394 [ August 22nd, 2010, 5:43 am ] |
Post subject: | Re: International Frigate design (for Wesworld) |
I've heard of Springsharp. It's actually a pretty cool program. As for the specs, that's fine. I'll figure something out. |
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