Ok. The reason I put the engine in the tail section was because of the inclusion of a bomb bay. Originally it was supposed to be a middle engined turboprop.
Why is it so critical to have the engine anywhere but up front in the nose? It doesn't make any sense.
My forte is cargo aircraft, as in the Fairchild C-119 Boxcar. I'm more of a bush pilot, rather than a fighter pilot.
So are you telling me that you are literally a bush pilot? Or do you mean that you are more a transport aircraft enthusiast?
My point is that so far your aircraft designs do not reflect a lot of basic knowledge on the science principles of aircraft (not engineering, just the science) regardless of the aircraft's role. Even passive aircraft enthusiasts know that the wings serve as the aircraft's primary fuel tanks, with fuel stored elsewhere in the fuselage for example where necessary (or the designers just accept the range penalty which happens).
My point being, I've been on this forum for 2-3 years? I've enjoyed all the ships, and you know I've tried to make something workable. There's only one ship that I would call a shipbucket standard ship, and that is the McKinney Class frigate. Everything else I have done, lacks in detail, full understanding of the design or just wasn't good. So now, I'm starting to realize, maybe I should just stop. Like I've said before I have been on this forum for 2-3 years and have only had one fantastic ship. Maybe that means I should just enjoy the work that has been done by other people, rather than trying to mimic their work.
I guess that means that I'm not gonna keep going with the USD. I might try to come up with a short history, like the WIP posted a few pages ago, but as for the ships, 5 frigates and a handful of patrol boats will be enough for my 4 million pop country.
I have a few personal designs that I am working on, and I might post those sometime in the future, but right now, I'm done drawing.
I thank everyone for the help that you have given me these past few years.
ezgo394
Honestly the problem you have is the same problem APDAF has, just not as bad. Both of you seem incapable either of listening, or in applying what people tell you. In some cases I wonder if you've spent enough time looking at pictures of ships to understand the general concept of a ship.
But the biggest issue is practice, and while you've certainly practice, applying that practice matters as much as raw practice. I didn't want to bring this up but...I have essentially a dual education in literature/language and aerospace (and in order to not give the wrong impression, I'm about on the same level as a first year aerospace engineering dropout, but it's more than just reading Wikipedia articles). I can apply my knowledge to the understanding of the aerodynamic principles of how an aircraft flies...but try as I might, no matter how hard I practice I cannot draft up an adequate software control system.
Or to use a better example, I can practice and practice endlessly, for dozens of hours a week on how to draft a business letter or even a basic analytical/critical thought essay - but you're not going to be able to knock out an award-winning novel on your first try if that's all you've been practicing. Or hell, to use a sports example, Tim Tebow can and has practiced all he wants but experts still don't know if he's quarterback material.
My point is (and to APDAF who should be reading this too) is that most of the practice you've been doing has been going towards ships that are frankly ill-conceived at best. This is why I've said the both of you should work on drawing real vessels before you start creating your own.
When I started out, my artistic skill was
worse than yours. But because I practiced, and because I
listened to people and because I correctly applied that practice I was able to draw stuff like
this and
this (and no that's not just a chop job of a 688) and even go on to draw stuff like
this (which has undergone numerous drafts as a result of input from other members) and
this which as you'll note is
still undergone drafting, and I'm not even afraid to admit I've had to partially pawn this off to AVALMA for additional drafting and suggestion.
So my advice is: don't give up. I don't want to chase you from this board and the whole reason why I'm writing this is because if anything I want to force you to stay here and improve. But I want you to refine your skills and knowledge regarding real life vessels first, so you can apply those lessons to fictional ships.