Moderator: Community Manager
[Post Reply] [*]  Page 4 of 8  [ 74 posts ]  Go to page « 1 2 3 4 5 68 »
Author Message
Thiel
Post subject: Re: CSGN mk2Posted: April 14th, 2011, 11:42 am
Offline
User avatar
Posts: 5376
Joined: July 27th, 2010, 3:02 am
Location: Aalborg, Denmark
The point where the shaft goes through the hull looks weird.

_________________
“Close” only counts with horseshoes, hand grenades, and tactical nuclear weapons.
That which does not kill me has made a grave tactical error

Worklist

Source Materiel is always welcome.


Top
[Profile] [Quote]
TimothyC
Post subject: Re: CSGN mk2Posted: April 14th, 2011, 1:08 pm
Offline
User avatar
Posts: 3765
Joined: July 27th, 2010, 3:06 am
Contact: Website
I just noticed a few glitches on the underwater hull, mostly relating to my last edit of the Prairie-Masker system. I'll try to get those fixed today, and add a few very very minor above water line hull details.

_________________
𝐌𝐀𝐓𝐇𝐍𝐄𝐓- 𝑻𝒐 𝑪𝒐𝒈𝒊𝒕𝒂𝒕𝒆 𝒂𝒏𝒅 𝒕𝒐 𝑺𝒐𝒍𝒗𝒆


Top
[Profile] [Quote]
acelanceloet
Post subject: Re: CSGN mk2Posted: April 14th, 2011, 1:26 pm
Offline
User avatar
Posts: 7510
Joined: July 28th, 2010, 12:25 pm
Location: the netherlands
Thiel wrote:
The point where the shaft goes through the hull looks weird.
ah, I forgot to fix that one...... thanks for pointing out. timothyc, are you already working on it or do I have time to fix this now before you start on it?

_________________
Drawings are credited with J.Scholtens
I ask of you to prove me wrong. Not say I am wrong, but prove it, because then I will have learned something new.
Shipbucket Wiki admin


Top
[Profile] [Quote]
acelanceloet
Post subject: Re: CSGN mk2Posted: April 14th, 2011, 1:38 pm
Offline
User avatar
Posts: 7510
Joined: July 28th, 2010, 12:25 pm
Location: the netherlands
[ img ]

_________________
Drawings are credited with J.Scholtens
I ask of you to prove me wrong. Not say I am wrong, but prove it, because then I will have learned something new.
Shipbucket Wiki admin


Top
[Profile] [Quote]
ALVAMA
Post subject: Re: CSGN mk2Posted: April 14th, 2011, 2:35 pm
Awesome work!


Top
[Quote]
TimothyC
Post subject: Re: CSGN mk2Posted: April 14th, 2011, 4:00 pm
Offline
User avatar
Posts: 3765
Joined: July 27th, 2010, 3:06 am
Contact: Website
Latest:

[ img ]
  1. Reversion to a more period Helicopter
  2. Fixed Prairie-Masker
  3. Fixed underwater hull shading issues (that came from both Ace and I)
  4. Added Load line marks
  5. Added outlets for drainage

_________________
𝐌𝐀𝐓𝐇𝐍𝐄𝐓- 𝑻𝒐 𝑪𝒐𝒈𝒊𝒕𝒂𝒕𝒆 𝒂𝒏𝒅 𝒕𝒐 𝑺𝒐𝒍𝒗𝒆


Top
[Profile] [Quote]
acelanceloet
Post subject: Re: CSGN mk2Posted: April 14th, 2011, 4:10 pm
Offline
User avatar
Posts: 7510
Joined: July 28th, 2010, 12:25 pm
Location: the netherlands
thanks a lot! I suppose we call it finished now?

_________________
Drawings are credited with J.Scholtens
I ask of you to prove me wrong. Not say I am wrong, but prove it, because then I will have learned something new.
Shipbucket Wiki admin


Top
[Profile] [Quote]
TimothyC
Post subject: Re: CSGN mk2Posted: April 14th, 2011, 4:30 pm
Offline
User avatar
Posts: 3765
Joined: July 27th, 2010, 3:06 am
Contact: Website
Well I'm happy with her so yeah. Let's call it finished.

_________________
𝐌𝐀𝐓𝐇𝐍𝐄𝐓- 𝑻𝒐 𝑪𝒐𝒈𝒊𝒕𝒂𝒕𝒆 𝒂𝒏𝒅 𝒕𝒐 𝑺𝒐𝒍𝒗𝒆


Top
[Profile] [Quote]
swin_lad
Post subject: Re: CSGN mk2Posted: April 14th, 2011, 4:46 pm
Offline
User avatar
Posts: 312
Joined: December 10th, 2010, 2:05 pm
Location: Swindon Town FC, From the West Country
The helo looks out of proportion, but apart from that a bloody good show XD

_________________
Nick

@ashwellkennedy


Top
[Profile] [Quote]
ALVAMA
Post subject: Re: CSGN mk2Posted: April 14th, 2011, 4:50 pm
Nothing wrond with the helo


Top
[Quote]
Display: Sort by: Direction:
[Post Reply]  Page 4 of 8  [ 74 posts ]  Return to “Never-Built Designs” | Go to page « 1 2 3 4 5 68 »

Jump to: 

Who is online

Users browsing this forum: No registered users and 11 guests


The team | Delete all board cookies | All times are UTC


cron
Powered by phpBB® Forum Software © phpBB Limited
[ GZIP: Off ]