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ALVAMA
Post subject: Re: Nürnberg - retouchedPosted: February 10th, 2012, 8:10 am
bezobrazov wrote:
I have to disagree on this one. Golly's rendition is both smart and attractive.
+1


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Portsmouth Bill
Post subject: Re: Nürnberg - retouchedPosted: February 10th, 2012, 9:39 am
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+ 2

And it is Kosher, the demarcation is not an edge but a weld. However, my 'nit picking' eye has spotted something: you're showing the light direction mostly from the stern forward, but on some of the turrets you've reversed this. That apart, this just shows how an originally good drawing just gets better with a revist :D
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I'm an oldfag about drawing standards to begin with.
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Gollevainen
Post subject: Re: Nürnberg - retouchedPosted: February 10th, 2012, 10:04 am
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Incase you guys haven't noticed, the Shipbucket style in regard of shading has moved constantly towards getting rid of the darker grey lines. (I for example have completely dropped using them). The idea of showing the angles with different shade has also been around quite lot, but taken that Colo has been not here active for quite time and other critics haven't really drawn anything, I can understand if you feel sort of "drop" out from the progress ;) Bombhead and Hood with their RN ships have been the biggest pioneers of this techinque, and I myself have never forged my style on stone, when the world around be moves ahead. So does Shipbucket.

What comes to actuall use of this style of shading, I try to always use only two or three colors... ligther shade to express when things are turning inwards from the observers wiev, and darker when they are strecthing onwards (like it is in case with gun turrets tops). In case of the surface angling into two different directions, I use dark and ligth quite freely as the two colors doesen't really give away the direction of the angle, unless used with angle-flat-angle arragment with the normal shade being the flat, and each directions of the angled surfaced being the ligther and darker shade . In these turrets there isen't one, but flat-angle-another angle type of set. If I would use ligther shade on the reversed turrets (rear or front), then I couldn't use the ligther shade in expressing the inward angle of the top part.

Also, Im not stating this is the only way you can handle the angles... more that its just one way, when regarding the actual idea of shipbuckets two shade of same color...

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erik_t
Post subject: Re: Nürnberg - retouchedPosted: February 10th, 2012, 2:55 pm
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I've consistently attempted to shade such that there is one particular light direction, but I'm not sure that's any better.


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Portsmouth Bill
Post subject: Re: Nürnberg - retouchedPosted: February 10th, 2012, 3:20 pm
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Yes, I favour 'over the bows' but that's my personal preference.


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Gollevainen
Post subject: Re: Nürnberg - retouchedPosted: February 10th, 2012, 3:21 pm
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I think its more of a matter of taste in the end..

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Colosseum
Post subject: Re: Nürnberg - retouchedPosted: February 10th, 2012, 4:34 pm
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My drawings have always used a "4-color" scheme; Color No.1 is the base gray color. Color No.2 is the shaded gray color applied to shaded surfaces etc. Color No.3 is the railing/rigging color. Color No.4 is the dark gray color used to show lines of demarcation that are less than a 90 degree angle.

This was the standard when I first started drawing, and it works for me so if it's alright I'm going to continue using it. ;)

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Portsmouth Bill
Post subject: Re: Nürnberg - retouchedPosted: February 10th, 2012, 6:04 pm
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I reckon we're all 'within bounds' of the original Shipbucket ethos; the real diversion is when we get attempts to replicate a ship as it would look in real life, rather than as a handy reference.


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Gollevainen
Post subject: Re: Nürnberg - retouchedPosted: February 10th, 2012, 8:06 pm
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Yeah, since we are so many these days, Its ridicoulous to even try to get everyone to drawn exactly the same way... thats why we all have our own unique style. I also use four colors, but my difference is that the number 2 color is the base color, thus I have the one shade ligther to be used for adverse shading, and I miss the dark grey completely.

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Hood
Post subject: Re: Nürnberg - retouchedPosted: February 11th, 2012, 11:00 am
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I think it looks good. I agree shading is down to personal preference with colours but the techniques are roughly similar between all of us. SB continues to evolve in little steps.
i favour over the bows myself just so it keeps everything the same but I'm not opposed to someone who doesn't do it that way. Although I would say that logically with one light source all shadows follow the same pattern.

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