I hate to disagree with you Master Hood, but you can't be right.
Trying to make some parts fit the advanced shading techniques and style some advanced artists like Ro-Po are using would require them to heavily recolour and modify them anyway otherwise the parts would stand out like a sore thumb.
This shouldn't be thought of as a problem with SB style as a whole, but rather an issue for a minority of artists with overcomplicated styles. The latest parts in the wiki are both accurate and adhere to the style firmly by having no more than 5 shades per colour. I do find it a crucial SB skill to represent shape with as few shades as possible while still making everything look good, and I think the newest parts and ships fit this.
I don't think kitbashing the latest drawings is feasible any more, you could take a 2006 MConrads drawing and mash it up or modify it pretty easily*. Trying to kitbash a latest Garlicdesign cruiser or Ro-Po Type 45 is going to take so long you might as well draw a completely fictional design from scratch.
From a conversation in Discord, TJ made a very good point, we can separate the kitbashing issue into two:
1. An increase in the degree of different shading styles.
2. An increase in detail included.
#2 shouldn't be an issue, colo's latest drawings are incredibly intricate and detailed, for example, but not overcomplicated, and nowadays artists are both willing and able to share layered files that make deconstructing these drawings a breeze, which has already happened by the way.
The shading style issue is irreversible though, but you can approach it by simply sticking to the original artist's style if you're using someone else's drawing as a base and adapt the lesser chunks. This shouldn't be a big deal, most active artists don't go ham on shading and I've never had trouble getting around a Garlic drawing.
tl;dr: overcomplicating things for everyone else =/= pushing the style envelope.
Just my 0.02c